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Windows phone 7 XNA cookbook : over 70 recipes for making your own Windows phone 7 game : [quick answers to common problems] / Zheng Yang.
- Format:
- Book
- Author/Creator:
- Yang, Zheng.
- Language:
- English
- Subjects (All):
- Mobile games--Handbooks, manuals, etc.
- Mobile games.
- Windows (Computer programs)--Handbooks, manuals, etc.
- Windows (Computer programs).
- Physical Description:
- 1 online resource (451 p.)
- Edition:
- 1st ed.
- Place of Publication:
- Olton Birmingham [England] : Packt Pub., 2012.
- Language Note:
- English
- Biography/History:
- Yang Zheng: Zheng Yang is a hands-on technical leader with 5 years combined professional experience providing core development engineering for consumer-facing applications of global Microsoft and as an independent game developer. He is a dynamic, results-oriented developer with a proven history of providing innovative solutions to complex technical problems. When he was a student, he got the recognition from Microsoft Research Asia and Microsoft Imagine Cup Team. Zheng Yang has advanced technical knowledge of key development technologies including C#, the. NET framework, C++, Visual Studio, DirectX and SQL Server. Solid expertise across the full life cycles of both software development and game production.
- Summary:
- Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. If you are an aspiring programmer with some basic concepts in C# and object-oriented knowledge who wants to create games for Windows Phone 7, this book is for you. This book is also for the experienced programmers want to transfer from Windows or Xbox to the Windows Phone 7 platform. O
- Contents:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Jump into Windows Phone Developer Tools and XNA Game Studio 4.0; Introduction; Installing Windows Phone Developer Tools; Creating your first Windows Phone XNA application; Deploying your game on an emulator or device; Getting familiar with orientation; Using Drawable Component and Game Services; Chapter 2: Playing with Windows Phone Touch and Sensors; Introduction; Creating your first touch application/game; Taking your touch application to the next level
- Creating a Touch Directional Pad (D-pad)Dragging and swiping objects; Controlling images with Multi-Touch control; Using accelerometer to make a ball move on your phone; Chapter 3: Coordinates and View-Your First Step into XNA Game Development on Windows Phone 7; Introduction; Drawing the axes for a 2D game; Setting up the position, direction, and field of view of a fixed camera; Drawing the axes for a 3D game; Implementing a first-person shooter (FPS) camera in your game; Implementing a round rotating camera in a 3D game; Implementing a chase camera
- Using culling to remove the unseen parts and texture mapping Chapter 4: Heads Up Display (HUD)-Your Phone Game User Interface; Introduction; Scaling an image; Creating a Simple Sprite Sheet animation in a 2D game; Creating a Complex Sprite Sheet animation in a 2D game; Creating a text animation in Adventure Genre (AVG) game; Creating a text-based menu-the easiest menu to create; Creating an image-based menu; Creating a 3D model-based menu; Creating a progress bar for game content loading and value status; Creating buttons in your game
- Creating a list box to speed up your information management in a game Creating a text input control to communicate with others in a game; Chapter 5: Content Processing; Introduction; The architecture and flow of content processing; Creating a custom importer and processor for your text; Processing XML files; Manipulating the extracted information from an image in the content pipeline; Extracting Bounding Sphere and Bounding Box information from models; Chapter 6: Entering the Exciting World of 3D Models; Introduction; Controlling a model with the help of trackball rotation
- Translating the model in world coordinates Scaling a model; Viewing the model hierarchy information; Highlighting individual meshes of a model; Implementing a rigid model animation; Creating a terrain with texture mapping; Customizing vertex formats; Calculating the normal vectors from a model vertex; Simulating an ocean on your CPU; Chapter 7: Collision Detection; Introduction; Detecting the intersection of line segments; Implementing per pixel collision detection in a 2D game; Implementing Bounding Box collision detection in a 3D game
- Implementing Bounding Sphere collision detection in a 3D game
- Notes:
- Includes index.
- ISBN:
- 9786613523327
- 9781280119088
- 128011908X
- 9781849691215
- 1849691215
- OCLC:
- 787844575
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