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Flash iOS apps cookbook : 100 practical recipes for developing iOS apps with Flash Professional and Adobe AIR / Christopher Caleb.

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Format:
Book
Author/Creator:
Caleb, Christopher.
Language:
English
Subjects (All):
iOS (Electronic resource).
Flash (Computer file).
Application software--Development.
Application software.
Physical Description:
1 online resource (420 p.)
Edition:
1st edition
Place of Publication:
Birmingham, U.K. : Packt Pub., 2012.
Language Note:
English
System Details:
text file
Biography/History:
Caleb Christopher: Christopher Caleb is lead Flash developer at WeeWorld - an avatar-based social game and virtual world for teens. He's particularly passionate about mobile development and has considerable experience creating Flash-based apps and prototypes for various platforms including Symbian, iOS and Android. You can find Christopher's random thoughts and links to articles he's written at: http: //www. yeahbutisitflash. com. You can also follow him on Twitter: @chriscaleb
Summary:
The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. Flash developers or enthusiasts looking to build iOS apps using their existing Flash and ActionScript 3.0 skills.
Contents:
Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Getting Started with iOS App Development; Introduction; Joining the iOS Developer Program; Accessing the iOS Provisioning Portal; Generating a Certificate Signing Request using Windows; Generating a Certificate Signing Request using Mac OS X; Obtaining your development certificate; Creating a P12 certificate using Windows; Creating a P12 certificate using Mac OS X; Registering a device; Creating an App ID; Creating a development provisioning profile
Installing a provisioning profile on your deviceChapter 2:Building iOS Apps Using Flash; Introduction; Installing the AIR SDK; Creating an AIR for iOS document; Adding content to the stage; AIR for iOS general settings; AIR for iOS deployment settings; Compiling from Flash Professional; Installing your app with iTunes; Chapter 3:Writing your First App; Introduction; Creating a basic document class; Preventing screen idle; Handling multitasking; Exiting gracefully from an app; Linking classes to movie-clip symbols; Using an update loop; Including an application launch image; Including icons
Editing the application descriptor fileRemote debugging; Chapter 4:Porting Flash Projects to iOS; Introduction; Handling user interaction; Saving application state; Flattening the display list; Converting vectors to bitmaps; Resizing bitmaps; Masking content; Working with external SWFs; Chapter 5:Multi-touch and Gesture Support; Introduction; Setting the touch point input mode; Detecting multiple touch points; Dragging multiple display objects; Tracking movement; Setting the gesture input mode; Handling a swipe gesture; Panning an object; Rotating an object; Zooming an object
Chapter 6:Graphics and Hardware AccelerationIntroduction; Comparing vector and bitmap graphics; Understanding GPU-Blend mode; Understanding GPU-Vector mode; Using Cache as Bitmap; Using Cache as Bitmap Matrix; Accessing bitmaps with ActionScript; Loading bitmaps at runtime; Working with sprite sheets; Performing bitmap animation with ActionScript; Chapter 7:Working with Text and the Virtual Keyboard; Introduction; Using device fonts within text fields; Using embedded fonts within text fields; Providing text entry; Capturing text input; Configurable panning with virtual keyboard activation
Updating dynamic text fieldsUsing native iOS text controls; Chapter 8:Screen Resolution and Orientation Changes; Introduction; Targeting a device; Targeting the Retina display; Supporting multiple resolutions; Setting the default aspect ratio; Enabling auto-orientation; Listening for orientation changes; Responding to orientation changes; Chapter 9:Geolocation and Accelerometer APIs; Introduction; Determining your current location; Determining your speed and heading; Checking for geolocation access; Responding to accelerometer changes; Detecting a shake
Chapter 10:Camera and Microphone Support
Notes:
Includes index.
On cover: quick answers to common problems.
ISBN:
9786613457547
9781283457545
1283457547
9781849691390
1849691398
OCLC:
796384661

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