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Gaming matters : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister.
- Format:
- Book
- Author/Creator:
- Ruggill, Judd Ethan.
- Language:
- English
- Subjects (All):
- Video games.
- Video games--Study and teaching.
- Video games--Social aspects.
- Physical Description:
- 1 online resource (168 p.)
- Edition:
- 1st ed.
- Place of Publication:
- Tuscaloosa : University of Alabama Press, c2011.
- Language Note:
- English
- Summary:
- In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"-the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. In Gaming Matters, McAllister and
- Contents:
- Idiosyncrasy
- Irreconcilability
- Aimlessness
- Anachronism
- Duplicity
- Work
- Alchemy.
- Notes:
- Description based upon print version of record.
- Includes bibliographical references and index.
- Includes "gameography".
- ISBN:
- 0-8173-8559-2
- OCLC:
- 772845328
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