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Gaming matters : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister.

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Format:
Book
Author/Creator:
Ruggill, Judd Ethan.
Contributor:
McAllister, Ken S., 1966-
Language:
English
Subjects (All):
Video games.
Video games--Study and teaching.
Video games--Social aspects.
Physical Description:
1 online resource (168 p.)
Edition:
1st ed.
Place of Publication:
Tuscaloosa : University of Alabama Press, c2011.
Language Note:
English
Summary:
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"-the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. In Gaming Matters, McAllister and
Contents:
Idiosyncrasy
Irreconcilability
Aimlessness
Anachronism
Duplicity
Work
Alchemy.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
Includes "gameography".
ISBN:
0-8173-8559-2
OCLC:
772845328

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