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The guild leader's handbook : strategies and guidance from a battle-scarred MMO veteran / by Scott F. Andrews.

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O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Andrews, Scott F.
Language:
English
Subjects (All):
Video games.
Shared virtual environments.
Physical Description:
1 online resource (220 p.)
Edition:
1st edition
Place of Publication:
San Francisco : No Starch Press, c2010.
Language Note:
English
System Details:
text file
Summary:
Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a trivial matter, but many players dive into this challenging role completely unprepared. Scott F. Andrews has been helping guild leaders and officers since 2007 through his weekly column for WoW.com, Officers' Quarters. In The Guild Leader's Handbook , Andrews offers a complete guide to conceptualizi
Contents:
Contents in Detail; Acknowledgments; Introduction; Author's Note: GM vs. GL and Other Acronyms; Chapter 1: Forging a Guild Identity; One Size Does Not Fit All; The Hardcore/Casual Issue; Set Your Focus; Standing Out from the Crowd; The Guild Identity Flowchart; Chapter 2: Humble Origins: Foundations of a Successful Guild; Your Paperwork; Your Guild Name; Your Policies; Your Tools; Your Officers; Chapter 3: Nonhuman Resources: Recruiting Players and Evaluating Recruits; Recruiting Fundamentals; Server Presence; Guild Applications; Beware the Eedies!
Chapter 4: Dramatis Personae: Dealing with Guild DramaPeople and Personalities; Drama Is Natural; Dealing with Drama (Or Not); Drama Solutions; Rewarding and Punishing; Removing a Member; Chapter 5: Epic Encounters: Raiding as a Guild; In Harm's Way; Preparation Is Key; Raid Leadership Is Not Guild Leadership; The Raid Leader's Handbook; Why Lead Raids?; Chapter 6: The Protocols of Plunder: Loot Distribution; Loot Causes Drama; Choosing the Right System; Loot Systems; Exceptions; Faith and Fairness; Chapter 7: PvP and Roleplaying Guilds; Player Killers; Leading in Character
Chapter 8: The Burdens of Command: Managing OfficersPromoting Members to Officer Rank; Officer Roles; Officer Discipline; Burnout; Chapter 9: The Long Term; Morale; In-Game Events; Ethics and Server Reputation; The Big One; Chapter 10: IRL: Dealing with Reality; Online Gaming Is Real; Life Is More Important; What You Can (Sometimes) Help With; What You Shouldn't Help With; Meeting Face to Face; A Look Ahead; Index
Notes:
Includes index.
Description based on publisher supplied metadata and other sources.
ISBN:
9781593273033
1593273037
OCLC:
830164415

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