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Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / Michael James Williams

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Format:
Book
Author/Creator:
Prince Far I, author.
Language:
English
Subjects (All):
Flash (Computer file).
Facebook (Electronic resource).
Internet programming.
Application software--Development.
Application software.
Physical Description:
1 online resource (324 pages)
Edition:
1st edition
Place of Publication:
Birmingham, United Kingdom : Packt Publishing, 2010
Language Note:
English
System Details:
text file
Biography/History:
James Williams Michael: Michael James Williams is a freelance Flash developer and technical concept writer. He is the technical editor for Activetuts+, and writes AS3 game development tutorials on his blog. You can find him on Twitter, too: @MichaelJW.
Summary:
Build social Flash applications fully integrated with the Facebook Graph API
Contents:
Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by...; Debugging; Watch out for caching; A final note...; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action - loading a Page
Accessing the Graph API through AS3Time for action - retrieving a Page's information in AS3; Time for action - deserializing a JSON object; Time for action - visualizing the info; Understanding connections; Time for action - finding connections in a browser; Rendering Lists; Time for action - rendering Lists of Posts; Rendering connections; Time for action - displaying a Graph Object's connections; Introducing the Requestor; Time for action - creating an HTTP Requestor; Understanding Connections of Connections; Time for action - loading photos from an album; Putting it all together
Time for action - traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action - snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action - registering an application with Facebook; Application ID + logged-in user = access token; Time for action - requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3
Time for action - Using an access token in our Graph visualizerThat's cheating!; Time for action - authenticating through the application; A different approach; Time for action - authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action - obtaining extended permissions; Time for action - requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary
Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action - displaying the number of objects in a list; Time for action - requesting more Objects; Time for action - requesting more Objects at once; Paging; Time for action - obtaining data in pages; Time for action - adding limit and offset to GraphRequest; instances; Time for action - requesting data based on date; Time for action - adding since and until to GraphRequest; instances; Time for action - filtering by date using the UI; We gon' party like it's yo' birthday
Time for action - using the ids parameter in a Graph URL
Notes:
Includes index.
ISBN:
9786612947797
9781282947795
1282947796
9781849690751
1849690758
OCLC:
797915924

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