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Gaming Lives in the Twenty-First Century : Literate Connections / edited by G. Hawisher, C. Selfe.

Ebook Central Academic Complete Available online

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Ebook Central College Complete Available online

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Format:
Book
Contributor:
Selfe, Cynthia L., 1951-
Hawisher, Gail E.
Language:
English
Subjects (All):
Cognitive psychology.
Educational psychology.
Education.
Educational sociology.
Communication.
Sociology.
Cognitive Psychology.
Educational Psychology.
Sociology of Education.
Media and Communication.
Local Subjects:
Cognitive Psychology.
Educational Psychology.
Education.
Sociology of Education.
Media and Communication.
Sociology.
Physical Description:
1 online resource (XIII, 273 p.)
Edition:
1st ed. 2007.
Place of Publication:
New York : Palgrave Macmillan US : Imprint: Palgrave Macmillan, 2007.
Language Note:
English
Summary:
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
Contents:
Foreword / James P. Gee
Introduction / Gail E. Hawisher and Cynthia L. Selfe
part I: Gaming and literacy. Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, and Josh Gardiner
Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha
Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch
Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty
Interchapter I: What some girls say about gaming
part II: The social dimensions of gaming. Narrative, action, and learning : the stories of Myst / Debra Journet
Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / Deanna McGaughey-Summers and Russell Summers
Relationship gaming and identity : Stephanie and Josh / JoAnn Griffin
Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / Stephanie Owen Fleischer, Susan A. Wright, and Matthew L. Barnes
Interchapter II: What some 20-something players say about gaming
part III: Gaming and difference. "A real effect on the gameplay" : computer gaming, sexuality, and literacy / Jonathan Alexander with Mack McCoy and Carlos Velez
Taking flight : learning differences meet gaming literacies / Matthew Bunce, Marjorie Hebert, and J. Christopher Collins
Racing toward representation : an understanding of racial representation in video games / Samantha Blackmon with Daniel J. Terrell
Portrait of a gray gamer : a maco-self reading the big picture / John E. Branscum with Frank Quickert
Gender matters : literacy, learning, and gaming in one American family / Pamela Takayoshi
Interchapter III: What early gamers say about gaming
Afterword : the return of the player / Dmitri Williams.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Includes bibliographical references and index.
ISBN:
9786611361266
9781281361264
1281361267
9780230601765
0230601766
OCLC:
648167119

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