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A theory of fun for game design / by Raph Koster.

Ebook Central Academic Complete Available online

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Ebook Central College Complete Available online

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Format:
Book
Author/Creator:
Koster, Raph.
Language:
English
Subjects (All):
Video games--Design.
Video games.
Video games--Social aspects.
Physical Description:
1 online resource (254 p.)
Place of Publication:
Scottsdale, AZ : Paraglyph Press, c2005.
Language Note:
English
Contents:
Intro
CONTENTS
FOREWORD BY WILL WRIGHT
PROLOGUE: MY GRANDFATHER
CHAPTER ONE: WHY WRITE THIS BOOK?
CHAPTER TWO: HOW THE BRAIN WORKS
CHAPTER THREE: WHAT GAMES ARE
CHAPTER FOUR: WHAT GAMES TEACH US
CHAPTER FIVE: WHAT GAMES AREN T
CHAPTER SIX: DIFFERENT FUN FOR DIFFERENT FOLKS
CHAPTER SEVEN: THE PROBLEM WITH LEARNING
CHAPTER EIGHT: THE PROBLEM WITH PEOPLE
CHAPTER NINE: GAMES IN CONTEXT
CHAPTER TEN: THE ETHICS OF ENTERTAINMENT
CHAPTER ELEVEN: WHERE GAMES SHOULD GO
CHAPTER TWELVE: TAKING THEIR RIGHTFUL PLACE
EPILOGUE: FUN MATTERS, GRANDPA
NOTES.
Notes:
"Foreword by Will Wright."
ISBN:
9781306810487 (Ebook)
OCLC:
79409724

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