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A theory of fun for game design / by Raph Koster.
- Format:
- Book
- Author/Creator:
- Koster, Raph.
- Language:
- English
- Subjects (All):
- Video games--Design.
- Video games.
- Video games--Social aspects.
- Physical Description:
- 1 online resource (254 p.)
- Place of Publication:
- Scottsdale, AZ : Paraglyph Press, c2005.
- Language Note:
- English
- Contents:
- Intro
- CONTENTS
- FOREWORD BY WILL WRIGHT
- PROLOGUE: MY GRANDFATHER
- CHAPTER ONE: WHY WRITE THIS BOOK?
- CHAPTER TWO: HOW THE BRAIN WORKS
- CHAPTER THREE: WHAT GAMES ARE
- CHAPTER FOUR: WHAT GAMES TEACH US
- CHAPTER FIVE: WHAT GAMES AREN T
- CHAPTER SIX: DIFFERENT FUN FOR DIFFERENT FOLKS
- CHAPTER SEVEN: THE PROBLEM WITH LEARNING
- CHAPTER EIGHT: THE PROBLEM WITH PEOPLE
- CHAPTER NINE: GAMES IN CONTEXT
- CHAPTER TEN: THE ETHICS OF ENTERTAINMENT
- CHAPTER ELEVEN: WHERE GAMES SHOULD GO
- CHAPTER TWELVE: TAKING THEIR RIGHTFUL PLACE
- EPILOGUE: FUN MATTERS, GRANDPA
- NOTES.
- Notes:
- "Foreword by Will Wright."
- ISBN:
- 9781306810487 (Ebook)
- OCLC:
- 79409724
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