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3D game art : f/x & design / Luke Ahearn.

Ebook Central Academic Complete Available online

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Ebook Central College Complete Available online

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Format:
Book
Author/Creator:
Ahearn, Luke.
Language:
English
Subjects (All):
Computer graphics.
Real-time programming.
Three-dimensional display systems.
Physical Description:
1 online resource (xxv, 379 pages) : illustrations (some color)
Place of Publication:
Scottsdale, Arizona : Coriolis, 2001.
Language Note:
English
Summary:
-- Covers the hottest technology of 2-D and 3-D game art and shows step-by-step how to create the special effects in today's leading games -- Teaches specialized skills, tricks, and techniques used to create professional-quality game art elements, including backgrounds, special effects, lighting, and much more -- Features a 32-page color section that displays various techniques, screen shots of games, game textures, and other game assets -- Discusses the parts of a computer game from the artist's perspective including interfaces, menus, characters, 3-D models, and game levels -- Includes a CDROM containing a large collection of game development software and graphic elements
Contents:
Intro
About the Author
Acknowledgments
Contents at a Glance
Table of Contents
Introduction
Game Art Sources
Game Textures: The Basics
Advanced Texture Creation and Management
Logos: The Essence of Your Project
Menus and Interfaces: The Gateways to the Game World
Automating Texture Creation
World Building
The Game World Editor
Game World Geometry
Creating a Game World
Adding Models to Your World
Lighting the World
The Reality Factory
Game Art Resources
Index.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.

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