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3D game art : f/x & design / Luke Ahearn.
- Format:
- Book
- Author/Creator:
- Ahearn, Luke.
- Language:
- English
- Subjects (All):
- Computer graphics.
- Real-time programming.
- Three-dimensional display systems.
- Physical Description:
- 1 online resource (xxv, 379 pages) : illustrations (some color)
- Place of Publication:
- Scottsdale, Arizona : Coriolis, 2001.
- Language Note:
- English
- Summary:
- -- Covers the hottest technology of 2-D and 3-D game art and shows step-by-step how to create the special effects in today's leading games -- Teaches specialized skills, tricks, and techniques used to create professional-quality game art elements, including backgrounds, special effects, lighting, and much more -- Features a 32-page color section that displays various techniques, screen shots of games, game textures, and other game assets -- Discusses the parts of a computer game from the artist's perspective including interfaces, menus, characters, 3-D models, and game levels -- Includes a CDROM containing a large collection of game development software and graphic elements
- Contents:
- Intro
- About the Author
- Acknowledgments
- Contents at a Glance
- Table of Contents
- Introduction
- Game Art Sources
- Game Textures: The Basics
- Advanced Texture Creation and Management
- Logos: The Essence of Your Project
- Menus and Interfaces: The Gateways to the Game World
- Automating Texture Creation
- World Building
- The Game World Editor
- Game World Geometry
- Creating a Game World
- Adding Models to Your World
- Lighting the World
- The Reality Factory
- Game Art Resources
- Index.
- Notes:
- Description based upon print version of record.
- Includes bibliographical references and index.
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