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Gameworld interfaces / Kristine Jørgensen.
- Format:
- Book
- Author/Creator:
- Jorgensen, Kristine, 1978-
- Language:
- English
- Subjects (All):
- Video games--Psychological aspects.
- Video games.
- Video games--Design.
- User interfaces (Computer systems).
- Virtual reality--Psychological aspects.
- Virtual reality.
- Physical Description:
- 1 online resource (191 p.)
- Other Title:
- Game world interfaces
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, [2013]
- Language Note:
- English
- Summary:
- Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface.
- Contents:
- Designing the game interface
- The gameworld
- The interface
- Towards a theory of the game interface.
- Notes:
- Description based upon print version of record.
- Includes bibliographical references and index.
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 0-262-31907-1
- 0-262-31906-3
- OCLC:
- 865508691
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