3 options
Gaming : essays on algorithmic culture / Alexander R. Galloway.
- Format:
- Book
- Author/Creator:
- Galloway, Alexander R., 1974-
- Series:
- Electronic mediations ; v. 18.
- Electronic mediations ; v. 18
- Language:
- English
- Subjects (All):
- Video games--Philosophy.
- Video games.
- Video games--Social aspects.
- Physical Description:
- 1 online resource (160 p.)
- Edition:
- 1st ed.
- Place of Publication:
- Minneapolis, Minn. ; London : University of Minnesota Press, 2006.
- Language Note:
- English
- Summary:
- Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed
- Contents:
- Gamic action, four moments
- Origins of the first-person shooter
- Social realism
- Allegories of control
- Countergaming.
- Notes:
- Description based upon print version of record.
- Includes bibliographical references and index.
- ISBN:
- 0-8166-9863-5
- OCLC:
- 247443900
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.