My Account Log in

3 options

Gaming : essays on algorithmic culture / Alexander R. Galloway.

Ebook Central Academic Complete Available online

View online

Ebook Central College Complete Available online

View online

Ebook Central University Press Available online

View online
Format:
Book
Author/Creator:
Galloway, Alexander R., 1974-
Series:
Electronic mediations ; v. 18.
Electronic mediations ; v. 18
Language:
English
Subjects (All):
Video games--Philosophy.
Video games.
Video games--Social aspects.
Physical Description:
1 online resource (160 p.)
Edition:
1st ed.
Place of Publication:
Minneapolis, Minn. ; London : University of Minnesota Press, 2006.
Language Note:
English
Summary:
Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed
Contents:
Gamic action, four moments
Origins of the first-person shooter
Social realism
Allegories of control
Countergaming.
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
ISBN:
0-8166-9863-5
OCLC:
247443900

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account