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Interacting with presence : HCI and the sense of presence in computer-mediated environments / edited by Giuseppe Riva, John Waterworth, Dianne Murray.

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Format:
Book
Contributor:
Riva, Giuseppe, editor.
Waterworth, John, editor.
Murray, Dianne, editor.
Language:
English
Subjects (All):
Human-computer interaction--Psychological aspects.
Human-computer interaction.
Virtual reality--Psychological aspects.
Virtual reality.
Physical Description:
1 online resource (188 pages) : illustrations; digital, PDF file(s).
Edition:
1st ed.
Place of Publication:
Warsaw, [Poland] ; Berlin, [Germany] : De Gruyter Open, 2014.
Language Note:
English
System Details:
text file
Summary:
The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of "being inside the mediated world", is key to understanding developments in applications such as interactive entertainment, gaming, psychotherapy, education, scientific visualisation, sports training and rehabilitation, and many more. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence - or 'tele-presence' - and of the emerging field of presence research. It is intended for researchers and graduate students in human-computer interaction, cognitive science, psychology, cyberpsychology and computer science, as well as for experienced professionals from the ICT industry. The editors are all well-known professional researchers in the field: Professor Giuseppe Riva from the Catholic University of Milan, Italy; Professor John Waterworth from Umeå University, Sweden; Dianne Murray, an HCI Consultant and editor of the journal "Interacting with Computers".
Contents:
Front matter
Contents
Introduction: Editors' Introduction to Interacting with Presence
1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social Presence in Mediated Interactions
2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence
3 Measuring Presence in the Simulating Brain
4 A Framework for Interactivity and Presence in Novel Bodies
5 Presence and Hyperpresence: Implications for Community Awareness
6 Measuring Social Presence in Team-Based Digital Games
7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing
8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room
9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments
10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women
11 The Experience of Presence in Persuasive Virtual Environments
Bios
Index
Notes:
Bibliographic Level Mode of Issuance: Monograph
This eBook is made available Open Access. Unless otherwise specified individually in the content, the work is licensed under the Creative Commons Attribution-Non Commercial-No Derivatives (CC BY-NC-ND) license: https://creativecommons.org/licenses/by-nc-nd/3.0 https://www.degruyter.com/dg/page/open-access-policy
Includes bibliographical references and index.
Description based on online resource; title from PDF title page (ebrary, viewed May 28, 2015).
OCLC:
912309609
Access Restriction:
Open Access Unrestricted online access

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