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Keys to Play Music as a Ludic Medium from Apollo to Nintendo / Roger Moseley.

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Format:
Book
Author/Creator:
Moseley, Roger, 1974- author.
Series:
Open Access e-Books
Knowledge Unlatched
Language:
English
Subjects (All):
Video games--Psychological aspects.
Video games.
Play (Philosophy).
Keyboards (Music)--History.
Keyboards (Music).
Music--Performance--History.
Music.
Genre:
Electronic books.
Physical Description:
1 online resource (xv, 452 pages) : illustrations, music.
Edition:
1st ed.
Place of Publication:
University of California Press 2016
Berkeley, CA : University of California Press, [2016]
Language Note:
In English.
System Details:
text file
Summary:
"How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to play spans Greek myth and contemporary Japanese digital games to chart an archaeology of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations. Remapping the keyboard's topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to play invites readers to unlock ludic dimensions of music that are at once old and new."--Provided by publisher.
Contents:
Prelude. Press any key to start
Fields and interfaces of musical play. Ludomusicality. Orders of play ; Beyond work and play ; The sound of gunplay ; Bits and beats ; Playing undead
Digital analogies. Apollo 1, Marsyas 0 ; Notes on keys ; Interface values ; (Key)board games and temperamental tactics ; Tristan's chord, Schoenberg's voice
Play by play : improvisation, performance, recreation. The emergence of musical play. Unforeheard circumstances ; Pantomimes and partimenti ; From black box to glassy shell ; The case of Winkel's componium ; The invisible thumb on the scale
High scores : WAM vs. LVB. Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops
Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento.
Notes:
Includes bibliographical references (pages 365-418) and index.
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0 https://www.degruyter.com/dg/page/open-access-policy
Description based on print version record.
Other Format:
Print version:
ISBN:
9780520965096
0520965094
OCLC:
945804394
Access Restriction:
Unrestricted online access

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