My Account Log in

6 options

Learning in virtual worlds : research and applications / edited by Sue Gregory [and three others].

DOAB Directory of Open Access Books Available online

View online

EBSCOhost Academic eBook Collection (North America) Available online

View online

EBSCOhost Ebook Education Collection Available online

View online

EBSCOhost Ebook Public Library Collection - North America Available online

View online

Ebook Central Academic Complete Available online

View online

Ebook Central College Complete Available online

View online
Format:
Book
Author/Creator:
Edited by Sue Gregory, Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan
Contributor:
Gregory, Sue, editor.
Series:
Issues in distance education series.
Issues in Distance Education
Language:
English
Subjects (All):
Virtual reality in education.
Shared virtual environments.
Human-computer interaction.
Second Life (Computer game).
Physical Description:
1 online resource (288 pages) : digital file(s).
Edition:
1st ed.
Place of Publication:
Athabasca University Press 2016
Edmonton, Alberta : AU Press, 2016.
Language Note:
English
System Details:
text file
Summary:
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, Open Simulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.
Contents:
Prologue
Foreword
Section 1: Human-Computer Interaction. Chapter 1: Navigation and Wayfinding in Learning Spaces in 3D Virtual Worlds / Shailey Minocha and Christopher Hardy
Chapter 2: Communication Modality, Learning, and Second Life / Stephany F. Wilkes
Chapter 3: Virtual Body: Implications for Identity, Interaction, and Didactics / Laura Fedeli
Chapter 4: (In)Accessible Learning in Virtual Worlds / Robert L. Todd, Jessica Pater, and Paul M. A. Baker
Chapter 5: Benefits of Second Life in the Ageing Population / Ann Smith
Chapter 6: The Reality of Authentic Learning in Virtual Worlds / Helen S. Farley
Section 2: Advanced Technology. Chapter 7: Conversational Agents in Second Life: Freudbot / Bob Heller, Mike Procter, and Corbin Rose
Chapter 8: Virtual Bots, Their Influence on Virtual Worlds, and How They Can Increase Interactivity and Immersion through VirtualPREX / Torsten Reiners, Sue Gregory, and Vicki Knox
Section 3: Learning Design and Implementation. Chapter 9: Analyzing Teaching Practices in Second Life: A Design Taxonomy for the Implementation of Workshops in Virtual Worlds / Steven Warburton and Margarita Perez Garcia
Chapter 10: Netconnect Virtual Worlds: Results of a Learning Experience / Francesca Bertacchini and Assunta Tavernise
Chapter 11: Scaffolding Learning Through the Use of Virtual Worlds / Chris Campbell and Leanne Cameron
Chapter 12: Challenges and Strategies in Designing Cross-National Learning: Team Projects in Virtual Worlds / Paul Resta and Miri Shonfeld
Chapter 13: Introduction to Laws Relevant to Virtual Worlds in Higher Education / Layla F. Tabatabaie
Epilogue.
Notes:
Includes bibliographical references and index.
Includes index.
Description based on print version record.
ISBN:
9781771991353
1771991356
9781771991346
1771991348
OCLC:
930542263

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account