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Co-creating Videogames / John Banks.
- Format:
- Book
- Author/Creator:
- Banks, John, author.
- Language:
- English
- Subjects (All):
- Video games--Authorship.
- Video games.
- Video games--Design.
- Physical Description:
- 1 online resource (333 pages) : digital, HTML file(s).
- Place of Publication:
- London : Bloomsbury, 2014]
- Language Note:
- English
- System Details:
- text file
- Summary:
- "Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games."--Bloomsbury Publishing.
- Contents:
- Introduction: Co-creating matters
- Situating co-creativity
- Co-creative technologies
- Co-creating Trainz
- Co-creative labour? (with Sal Humphreys)
- Co-creative expertise
- Modelling co-creativity: a co-evolutionary approach (with Jason Potts)
- Conclusion: Crafting co-creative culture (in conversation with Will Wright).
- Notes:
- Description based upon print version of record and e-publication (viewed on June 4, 2019).
- Includes bibliographical references and index.
- Creative Commons. CC BY-NC 3.0. https://creativecommons.org/licenses/by-nc/3.0/
- ISBN:
- 9781472544353
- 1472544358
- 9781849666640
- 1849666644
- 9781849666657
- 1849666652
- OCLC:
- 843187623
- Access Restriction:
- Open access Unrestricted online access
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