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Virtual reality : scientific and technological challenges / Nathaniel I. Durlach and Anne S. Mavor, editors.

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Format:
Book
Contributor:
Durlach, Nathaniel I.
Mavor, Anne S.
National Research Council (U.S.). Committee on Virtual Reality Research and Development.
Language:
English
Subjects (All):
Human-computer interaction.
Virtual reality.
Physical Description:
xi, 542 p. : ill.
Edition:
1st ed.
Place of Publication:
Washington, D.C. : National Academy Press, 1995.
Language Note:
English
Summary:
Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids--have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
Contents:
Virtual REALITY
Copyright
Contents
Preface
Executive Summary
RECOMMENDATIONS
Applications
Psychological Considerations
Technology
Human-Machine Interfaces
Computer Hardware and Software
Telerobotics
Networks
Evaluation
Government Policy and Infrastructure
I OVERVIEW
II Research And Technology
1 Some Psychological Considerations
RESOLUTION, ILLUSIONS, AND INFORMATION TRANSFER
MANUAL CONTROL, TRACKING, AND HUMAN OPERATOR MODELS
Subsystem Decomposition of the Human Operator
Sensory Substitution
THE SUBJECTIVE SENSE OF TELEPRESENCE
ALTERATIONS OF SENSORIMOTOR LOOPS
DISCOMFORT
LEARNING AND PROBLEM SOLVING
MOTIVATION
ATTITUDE, OPINION FORMATION, AND PERSONALITY EFFECTS
RESEARCH NEEDS
2 The Visual Channel
STATUS OF THE RELEVANT HUMAN RESEARCH
SE-Relevant Aspects of Visual System Organization
Sensory Constraints for Displays
The Third Dimension
Augmented-Reality Systems
Sensory Adaptation to Visual Distortion
STATUS OF THE TECHNOLOGY
Components and Technologies
Display Surfaces and Optics
Autostereoscopic Displays
Integrated Systems
Head-Mounted Displays
Off-Head Displays
Advantages and Disadvantages of Head-Mounted and Off-Head Displays
3 The Auditory Channel
Resolution and Information Transfer Rates
Auditory Displays
Spatial Perception
Auditory Scene Analysis
Adaptation to Unnatural Perceptual Cues
Headphone Displays
Room-Acoustics Modeling
Off-Head, Hear-Through, and Augmented-Reality Displays
Computer Generation of Nonspeech Audio
Synthesis Techniques
Synthesis Technology
Perceptual Issues
4 Haptic Interfaces
STATUS OF THE RELEVANT HUMAN RESEARCH.
The Human Haptic System
Input-Output Variables of Haptic Interactions
Sensing and Control of Interface Variables
Limb Position and Motion
Net Forces of Contact
Perception of Contact Conditions and Object Properties
Summary
Tactile Sensory System
Kinesthetic Sensory System
Motor System
Active Touch Involving All Three Systems
Terminology and Variables of Haptic Interfaces
Classification of Haptic Interfaces
Current Technology
Hardware
Software
Summary of Current Technology and Future Possibilities
Human Haptics
Biomechanical Investigations
Psychophysical Investigations
Technology Development
Matching Performance of Humans and Haptic Devices
Comfort (Ergonomics)
Methods of Stimulation
Evaluation of Haptic Interfaces
5 Position Tracking and Mapping
HAND TRACKING
EYE TRACKING
HEAD TRACKING
BODY MAPPING AND TRACKING
Mechanical Trackers
Goniometers
Ground-Based Linkages
Magnetic Trackers
Optical Sensing
Passive Stereo Vision Systems
Marker Systems
Structured Light Systems
Laser Radar
Laser Interferometers
Acoustic Trackers
Inertial Tracking
Eye Tracking
6 Whole-Body Motion, Motion Sickness, and Locomotion Interfaces
Sensorimotor Stability During Self-Motion
Head Movements
Arm Movements
Locomotion
Body Orientation
Illusions of Self-Motion
Motion Sickness
WHOLE-BODY MOTION AND LOCOMOTION INTERFACES
Inertial Displays
Full Inertial Displays
Partial Inertial Displays
Variable Gravity Displays
Locomotion Displays
Treadmill-Type Displays
Haptic Interfaces for Individual Feet
Noninertial Displays
Visual Displays
Vestibular Displays.
Proprioceptive/Kinesthetic Displays
7 Speech, Physiology, and Other Interface Components
SPEECH RECOGNITION AND SYNTHESIS
Speech Recognition
State of the Art in Speech Recognition
Speech Synthesis
PHYSIOLOGICAL RESPONSES
Autonomic Nervous System Responses
Brain Activity
Cognitive Function
Functional and Structural Information
Brain-Actuated Control
OTHER INTERFACE COMPONENTS
8 Computer Hardware and Software for the Generation of Virtual Environments
HARDWARE FOR COMPUTER GRAPHICS
Notable Graphics Workstations and Graphics Hardware
Graphics Architectures for VE Rendering
Computation and Data Management Issues in Visual Scene Generation
An Example: The Virtual Wind Tunnel
Strategies for Meeting Requirements
Graphics Capabilities in PC-Based VE Systems
SOFTWARE FOR THE GENERATION OF THREE-DIMENSIONAL VIRTUAL ENVIRONMENTS
Interaction Software
Existing Technologies
Design Approaches and Issues to be Addressed
Visual Scene Navigation Software
Survey of Currently Developed Navigation Software
Survey of Hierarchical Data Structure Techniques for Polygon Flow Minimization
Application-Specific Solutions
World Modeling
Geometric Modeling: Construction and Acquisition
Dynamic Model Matching and Augmented Reality
Physical Simulation for Visual Displays
Autonomous Agents
Populating the World: NPSNET as an Example
Hypermedia Integration
HARDWARE AND SOFTWARE ISSUES TO BE ADDRESSED
Modeling
TECHNICAL APPENDIX
Silicon Graphics from the IRIS-1400 to the RealityEngine 2
Onyx RealityEngine2
Evans &amp
Sutherland Freedom 3000.
Graphics Hardware from the University of North Carolina, Chapel Hill: PixelPlanes 4, 5, and PixelFlow
9 Telerobotics
INTRODUCTION
Relation to Robotics
Relation to Virtual Environments
REMOTE MANIPULATORS
Kinematics
General Positioning Capabilities
Redundancies
Workspace
Serial Versus Parallel Mechanism
Kinematic Solvability
Actuation
Macrorobots
Micromotion Actuators
End Effectors
Sensors
Joint Motion Sensors
Joint Torque Sensors
Wrist Force/Torque Sensors
Tactile Sensors
Proximity Sensors
REMOTE VEHICLES
Systems
Class 1 Systems: Power and Data Tethered
Class 2 Systems: Data Tethered
Class 3 Systems: Nontethered Telemetry
Class 4 Systems: Nontethered, No Telemetry
Technologies and Directions
Sensor Systems
Platforms
High-Level Robotic Control
Human-Machine Interface
LOW-LEVEL CONTROL OF TELEOPERATORS
Position-Based Teleoperation
Coupled Control of Manipulators for Force-Feedback Teleoperation
Delay
Robustness
Scaling
Performance Evaluation
SUPERVISORY CONTROL
Generic Paradigm for Supervisory Control
Status of Research in Supervisory Control
Computer-Based Planning of Telerobot Actions
Teaching the Telerobot What to Do
Computer Assistance in Monitoring
Intervening and Learning
Predictor Displays to Cope with Time Delay
Visual and Haptic Aids
Performance Measurement, Learning, and Modeling
REAL-TIME COMPUTING
Requirements
Levels of Control
Low-Level Control
Intermediate Level Control
High-Level Control
Latency Versus Update Period
System Architecture
Processors and Computing Platforms
Parallel Processing and Communications
Operating Systems and Development Environments
Handling Communication Delays
Accurate, Real-Time Simulations.
Real-Time Computing
Better Robot Hardware
Multiaxis, High-Resolution Tactile Sensors
Robust Proximity Sensors
Multiaxis Force Sensors
High-Performance Joints
Improved Telerobotic Controllers
10 Networking and Communications
Wide-Area Networks
Local-Area Networks
Issues to be Addressed
COMMUNICATIONS SOFTWARE
11 Evaluation of Synthetic Environment Systems
GENERAL ISSUES IN SYSTEM EVALUATION
SPECIAL ISSUES IN SE EVALUATION
Evaluation of System Characteristics
Observation and Measurement of Human Behavior in SEs
III Applications
12 Specific Applications of SE Systems
DESIGN, MANUFACTURING, AND MARKETING
Rationale
Specific Manufacturing Applications
Building Prototypes Electronically
Electronic Configuration and Management of Production Lines
Exemplar Industries
Textiles
Aerospace
MEDICINE AND HEALTH CARE
Specific Medical Applications
Preservice and Continuing Medical Education
Teaching Anatomy
Surgical Training
Accreditation
Surgical Planning
Telemedicine
Telesurgery
Rehabilitation
TELEOPERATION FOR HAZARDOUS OPERATIONS
Survey of Major Applications
Toxic Environments
Space Operations
Teleoperated Heavy Machinery
Off-the-Ground Environments
Firefighting and Security
Bulk Transportation Environments
Ocean Environments
Infrastructure and Research Needs
TRAINING
The Future
Specific Applications
Training Transfer
Research Needs
EDUCATION
Simulated Field Trips and Telepresence
Spatial Relations
Playrooms to Build Things
Micro Worlds
Simulations
Desirability.
Effectiveness and Feasibility.
Notes:
"Committee on Virtual Reality Research and Development, Commission on Behavioral and Social Sciences and Education, Commission on Physical Sciences, Mathematics, and Applications, National Research Council."
Includes bibliographical references (p. 444-515) and index.
ISBN:
9786610211135
9780309176828
0309176824
9781280211133
128021113X
9780309587259
0309587255
9780585023021
0585023026
OCLC:
923262340

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