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Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer.

Van Pelt Library GV1469.3 .A395 2017
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Format:
Book
Contributor:
Garcia, Antero, editor.
Niemeyer, Greg, editor.
Series:
Approaches to digital game studies ; Volume 5.
Approaches to digital game studies ; Volume 5
Language:
English
Subjects (All):
Video games--Design.
Video games.
Shared virtual environments.
Game-based learning.
Physical Description:
viii, 344 pages : illustrations ; 23 cm.
Place of Publication:
New York : Bloomsbury Academic, an imprint of Bloomsbury Publishing Inc, 2017.
Contents:
From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow
The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook
Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen
Promotional alternate reality games and the TINAG philosophy / Stephanie Janes
The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat / Burcu S. Bakiolu
Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play / Angela Colvert
Games beyond the arg / Jeff Watson
Methods : studying alternate reality games as virtual worlds / Calvin Johns
A typology to describe alternate reality games for cultural contexts / Diane Dufort and Federico Tajariol
Sociability by design in an alternate reality game : the case of the Trail / Roinioti Elina, Pandia Eleana, Skarpelos Yannis
Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil / Thaiane Moreira de Oliveira.
Notes:
Includes bibliographical references and index.
Other Format:
Online version: Alternate reality games and the cusp of digital gameplay
ISBN:
9781501316241
1501316249
OCLC:
962830648

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