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Connected gaming : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke.
Van Pelt Library LB1028.75 .K34 2016
Available
- Format:
- Book
- Author/Creator:
- Kafai, Yasmin B., author.
- Burke, Quinn, 1976- author.
- Series:
- John D. and Catherine T. MacArthur Foundation series on digital media and learning
- The John D. and Catherine T. MacArthur Foundation series on digital media and learning
- Language:
- English
- Subjects (All):
- Video games in education.
- Computers and children.
- Computer programming--Study and teaching.
- Computer programming.
- Video games--Design.
- Video games.
- Constructivism (Education).
- Learning, Psychology of.
- Physical Description:
- xviii, 201 pages : illustrations ; 24 cm.
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, [2016]
- Contents:
- Introduction
- The serious side : making games for learning
- The social side : making games together beats making them alone
- The cultural side : rethinking access and participation in gaming
- The tangible side : merging old materials with new interfaces for gaming
- The creative side : tools for modding and making games
- Connected gaming for all.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9780262035378
- 0262035375
- OCLC:
- 946160461
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