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Connected gaming : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke.

Van Pelt Library LB1028.75 .K34 2016
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Format:
Book
Author/Creator:
Kafai, Yasmin B., author.
Burke, Quinn, 1976- author.
Series:
John D. and Catherine T. MacArthur Foundation series on digital media and learning
The John D. and Catherine T. MacArthur Foundation series on digital media and learning
Language:
English
Subjects (All):
Video games in education.
Computers and children.
Computer programming--Study and teaching.
Computer programming.
Video games--Design.
Video games.
Constructivism (Education).
Learning, Psychology of.
Physical Description:
xviii, 201 pages : illustrations ; 24 cm.
Place of Publication:
Cambridge, Massachusetts : The MIT Press, [2016]
Contents:
Introduction
The serious side : making games for learning
The social side : making games together beats making them alone
The cultural side : rethinking access and participation in gaming
The tangible side : merging old materials with new interfaces for gaming
The creative side : tools for modding and making games
Connected gaming for all.
Notes:
Includes bibliographical references and index.
ISBN:
9780262035378
0262035375
OCLC:
946160461

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