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Assassination generation : video games, aggression, and the psychology of killing / Lt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany.

Van Pelt Library GV1469.34.V56 G76 2016
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Format:
Book
Author/Creator:
Grossman, Dave, author.
Paulsen, Kristine, author.
Miserany, Katie, author.
Language:
English
Subjects (All):
Violence in video games--Psychological aspects.
Violence in video games.
Children and violence--Psychological aspects.
Children and violence.
Violence--Social aspects.
Violence.
Violence--Psychological aspects.
Mass media and children.
Television and children.
Violence on television.
Murder--Psychological aspects.
Murder.
Child psychology.
Violence in mass media--Psychological aspects.
Violence in mass media.
Video games--Social aspects.
Video games.
Video games--Psychological aspects.
Computer games--Social aspects.
Video games and children--United States.
Video games and children.
Video games and teenagers--United States.
Video games and teenagers.
Video gamers--Psychology.
Video gamers.
Psychology.
Psychological aspects.
United States.
Physical Description:
264 pages ; 22 cm
Edition:
First edition.
Other Title:
Video games, aggression, and the psychology of killing
Place of Publication:
New York : Little, Brown and Company, 2016.
Summary:
The author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach how to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers"--and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary--turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, and casually savage behavior can warp the mind--with potentially deadly results. This book will kickstart a new national conversation about video games and the epidemic of mass murders that they have unleashed.--Adapted from dust jacket.
Contents:
Introduction
It's worse than it looks : the case against the media
Guns, drugs, and denial : common excuses for the virus of violence
The human brain on violence : how violent video games warp the mind
The gangbanger's trainer : how video games train kids to kill
Fiction or reality? : true crimes and the games that may be linked to them
Failed attempts at change
Calling on community
The solution
What you can do today
Conclusion
Appendix
Coauthor's note / Kristine Paulsen
Editor's note / Katie Miserany
Notes
Index.
Notes:
Includes bibliographical references (pages 233-251) and index.
ISBN:
9780316265935
0316265934
OCLC:
932173625

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