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Simulating heterogeneous crowds with interactive behaviors / [edited by] Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler.

Van Pelt Library TR897.7 .S464 2017
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Format:
Book
Contributor:
Pelechano, Nuria, editor.
Allbeck, Jan M., editor.
Kapadia, Mubbasir, 1985- editor.
Badler, Norman I., editor.
Language:
English
Subjects (All):
Computer animation.
Crowds--Computer simulation.
Crowds.
Collective behavior--Computer simulation.
Collective behavior.
Computer simulation.
Physical Description:
xxxii, 266 pages ; 27 cm
Place of Publication:
Boca Raton, FL : CRC Press, Taylor & Francis Group, [2017]
Summary:
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation. Features, Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior, Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes, Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate Book jacket.
Contents:
Section I Navigation and Steering
1 Anticipatory Local Navigation / Stephen J. Guy Guy, Stephen J., Iloannis Karamouzas Karamouzas, Iloannis, Ming C. Lin Lin, Ming C., Dinesh Manocha Manocha, Dinesh 3
2 Efficient and Flexible Navigation Meshes for Virtual Worlds / Marceh Kallmann Kallmann, Marceh 25
3 Learning Heterogeneous Crowd Behavior from the Real World / Panayiotis Charalambous Charalambous, Panayiotis, Yiorgos L. Chrysanthou Chrysanthou, Yiorgos L. 43
Section II Editing and Realism
4 Animating Large Crowds in Huge Environments / Julien Pettré Pettré, Julien 63
5 Interactive Editing of Crowd Animation / Jongmin Kim Kim, Jongmin, Jehee Lee Lee, Jehee 83
6 Simulation of Collective Crowd Behavior with Psychological Parameters / Funda Durupinar Durupinar, Funda, Ugur Güdükbay Güdükbay, Ugur, Aytek Aman Aman, Aytek, Norman I. Badler Badler, Norman I. 99
7 Impostor-Based Crowd Rendering / Alejandro Beacco Beacco, Alejandro, Nuria Pelechano Pelechano, Nuria, Carlos Andújar Andújar, Carlos 121
Section III Evaluation
8 A Quantitative Approach to Comparing Real and Synthetic Crowds / Soraia Raupp Musse Musse, Soraia Raupp, Cláudio Rosito Jung Jung, Cláudio Rosito, Vinicius J. Cassol Cassol, Vinicius J. 141
9 Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms / Mubbasir Kapadia Kapadia, Mubbasir, Glen Berseth Berseth, Glen, Shawn Singh Singh, Shawn, Glenn Reinman Reinman, Glenn, Petros Faloutsos Faloutsos, Petros 161
10 Data-Driven Crowd Evaluation / Panayiotis Charalambous Charalambous, Panayiotis, Yiorgos L. Chrysanthou Chrysanthou, Yiorgos L. 179
11 SteerFit: Automated Parameter Fitting for Steering Algorithms / Glen Berseth Berseth, Glen, Mubbasir Kapadia Kapadia, Mubbasir, Brandon Haworth Haworth, Brandon, Petros Faloutsos Faloutsos, Petros 197
Section IV Applications
12 Virtual Crowds in Film and Narrative Media / Paul Kanyuk Kanyuk, Paul 217
13 Real-Time Micro-Modeling of Millions of Pedestrians / Rainald Löhner Löhner, Rainald, Muhammad Baqui Baqui, Muhammad, Eberhard Haug Haug, Eberhard, Britto 235
Section V Conclusions
14 Conclusions from the Editors 257.
Notes:
Includes bibliographical references and index.
ISBN:
9781498730365
1498730361
OCLC:
953386881

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