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Avatars, Virtual Reality Technology, and the U.S. Military : Emerging Policy Issues.
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- Book
- Government document
- Author/Creator:
- Library of Congress. Congressional Research Service.
- Language:
- English
- Subjects (All):
- Intelligence service.
- Technological innovations.
- Telecommunication.
- Physical Description:
- 1 online resource (6 pages, digital, PDF file)
- Place of Publication:
- [Place of publication not identified] : [publisher not identified], 2008.
- System Details:
- text file
- Summary:
- Describes virtual reality technology, which uses three-dimensional user-generated content, and its use by the military and intelligence community for training and other purposes. Discusses Virtual Reality and Web 2.0, simulation and military training, intelligence operations, communications infrastructure, DOD programs, operational and cost areas, and policy issues.
- Notes:
- Record is based on bibliographic data in ProQuest U.S. Congressional Research Digital Collection (last viewed Dec. 2010). Reuse except for individual research requires license from ProQuest, LLC.
- CRS Report.
- Other Format:
- Microfiche version: Library of Congress. Congressional Research Service. Avatars, Virtual Reality Technology, and the U.S. Military
- Access Restriction:
- Restricted for use by site license.
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