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Violent games : rules, realism, and effect / Gareth Schott.
Van Pelt Library GV1469.34.V56 S45 2016
Available
- Format:
- Book
- Author/Creator:
- Schott, Gareth, author.
- Series:
- Approaches to digital game studies ; v. 3.
- Approaches to digital game studies ; volume 3
- Language:
- English
- Subjects (All):
- Violence in video games.
- Video games--Social aspects.
- Video games.
- Electronic games.
- Social aspects.
- Genre:
- Electronic games.
- Physical Description:
- x, 274 pages ; 22 cm.
- Place of Publication:
- New York : Bloomsbury Academic, 2016.
- Summary:
- "Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"-- Provided by publisher.
- Contents:
- Machine generated contents note:
- Preface
- Chapter 1
- Violent Games / Game Violence
- Chapter 2
- Violent Media as a Political Conception
- Chapter 3
- Games as Artifice
- Chapter 4
- Subjective Realism
- Chapter 5
- Performative Inquiry, Intent and Awareness
- Chapter 6
- The Activation of Violence
- Chapter 7
- The Aestheticisation of Violence
- Chapter 8
- Undeniable Content and Serious Intent
- Chapter 9
- Adopting a Configurative Sensibility
- Bibliography
- Index.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9781628925623
- 1628925620
- 9781628925616
- 1628925612
- OCLC:
- 923562618
- Online:
- Cover image
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