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Violent games : rules, realism, and effect / Gareth Schott.

Van Pelt Library GV1469.34.V56 S45 2016
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Format:
Book
Author/Creator:
Schott, Gareth, author.
Series:
Approaches to digital game studies ; v. 3.
Approaches to digital game studies ; volume 3
Language:
English
Subjects (All):
Violence in video games.
Video games--Social aspects.
Video games.
Electronic games.
Social aspects.
Genre:
Electronic games.
Physical Description:
x, 274 pages ; 22 cm.
Place of Publication:
New York : Bloomsbury Academic, 2016.
Summary:
"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"-- Provided by publisher.
Contents:
Machine generated contents note:
Preface
Chapter 1
Violent Games / Game Violence
Chapter 2
Violent Media as a Political Conception
Chapter 3
Games as Artifice
Chapter 4
Subjective Realism
Chapter 5
Performative Inquiry, Intent and Awareness
Chapter 6
The Activation of Violence
Chapter 7
The Aestheticisation of Violence
Chapter 8
Undeniable Content and Serious Intent
Chapter 9
Adopting a Configurative Sensibility
Bibliography
Index.
Notes:
Includes bibliographical references and index.
ISBN:
9781628925623
1628925620
9781628925616
1628925612
OCLC:
923562618

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