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Making school a game worth playing : digital games in the classroom / Ryan Schaaf and Nicky Mohan.
- Format:
- Book
- Author/Creator:
- Schaaf, Ryan L., author.
- Mohan, Nicky, author.
- Series:
- Sage knowledge.
- Language:
- English
- Subjects (All):
- Computer-assisted instruction.
- Activity programs in education.
- Video games.
- Internet games.
- Educational technology.
- Education--Effect of technological innovations on.
- Education.
- Genre:
- Video games.
- Physical Description:
- 1 online resource : illustrations
- Place of Publication:
- Thousand Oaks, California : Corwin, 2016.
- System Details:
- text file
- Summary:
- This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.
- Notes:
- Part of the SAGE Knowledge collection.
- Includes bibliographical references and index.
- Description based on online resource; title from home page (viewed on January 20, 2016).
- Other Format:
- Print version :
- ISBN:
- 9781483378534
- Access Restriction:
- Restricted for use by site license.
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