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Zones of control : perspectives on wargaming / edited by Pat Harrigan and Matthew G. Kirschenbaum ; foreword by James F. Dunnigan.

Van Pelt Library U310 .Z67 2016
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Format:
Book
Contributor:
Harrigan, Pat, editor.
Kirschenbaum, Matthew G., editor.
Series:
Game histories
Language:
English
Subjects (All):
War games--History.
War games.
History.
Genre:
History.
Physical Description:
xxxviii, 806 pages : illustrations ; 24 cm.
Place of Publication:
Cambridge, Massachusetts : The MIT Press, [2016]
Contents:
Foreword: the paper time machine goes electric / James F. Dunnigan
Part I. Paper wars
A game out of all proportions: how a hobby miniaturized war / Jon Peterson
The history of wargaming project / John Curry
The fundamental gap between tabletop simulation games and the truth / Tetsuya Nakamura
Fleet admiral: tracing one element in the evolution of a game design / Jack Greene
The wild blue yonder: representing air warfare in games / Lee Brimmicombe-Wood
Historical aesthetics in mapmaking / Mark Mahaffey
The "I" in team: war and combat in tabletop role-playing games / A. Scott Glancy
Part II. War engines
War engines: wargames as systems from the tabletop to the computer / Henry Lowood
The engine of wargaming / Matthew B. Caffrey, Jr
Design for effect: the common language of advanced squad leader / J.R. Tracy
Combat commander: time to throw your plan away / John A. Foley
Empire of the sun: the next evolution of the card-driven game engine / Mark Herman
The paths of glory lead but to the gaming table / Ted S. Raicer
A new kind of history: the culture of wargame scenario design communities / Troy Goodfellow
Part III. Operations
Operations research, systems analysis, and wargaming: riding the cycle of research / Peter P. Perla
The application of statistical and forensics validation to simulation modeling in wargames / Brien J. Miller
Goal-driven design and napoleon's triumph / Rachel Simmons
Harpoon: an original serious game / Don R. Gilman
The development and application of the real-time air power wargame simulation modern air power / John Tiller and Catherine Cavagnaro
Red vs. blue / Thomas C. Schelling
Hypergaming / Russell Vane
Part IV. The bleeding edge
Wargaming futures: naturalizing the new American way of war / Luke Caldwell and Tim Lenoir
Creating persian incursion / Larry Bond
Modeling the Second Battle of Fallujah / Laurent Closier
Playing with toy soldiers: authenticity and metagaming in WWI video games / Andrew Wackerfuss
America's army / Marcus Schulzke
We the soldiers: player complicity and ethical gameplay in call of duty: modern warfare / Miguel Sicart
Upending militarized masculinity in spec ops: the line / Soraya Murray
Part V. Systems and situations
Wargames as writing systems / Sharon Ghamari-Tabrizi
Playing defense: gender, just war, and game design / Elizabeth Losh
Debord's nostalgic algorithm / Alexander R. Galloway
The Ludic Science Club crosses the Berezina / Richard Barbrook
War games / David Levinthal
Troubling the magic circle: miniature war in Iraq / Brian Conley
Part VI. The war room
Wargames as an academic instrument / Philip Sabin
Lessons from the hexagon: wargames and the military historian / Robert M. Citino
Simulation literacy: the case for wargames in the history classroom / Rob MacDougall and Lisa Faden
The amateur designer: for fun and profit / Charles Vasey
Struggling with deep play: utilizing twilight struggle for historical inquiry / Jeremy Antley
Model-driven military wargame design and evaluation / Alexander H. Levis and Robert J. Elder
Part VII. Irregularities
Gaming the non-kinetic / Rex Brynen
Inhabited models and irregular warfare games: an approach to educational and analytical gaming at the US Department of Defense / Elizabeth M. Bartels
Chess, go, and Vietnam: gaming modern insurgency / Brian Train and Volko Ruhnke
Irregular warfare: the Kobayashi Maru of the wargaming world / Yuna Huh Wong
A mighty fortress is our God: when military action meets religious strife / Ed Beach
Cultural wargaming: understanding cross-cultural communications using wargames / James Wallman
Part VIII. Other theaters
Wargaming (as) literature / Esther MacCallum-Stewart
Tristram Shandy: Toby and Trim's wargames and the bowling-green / Bill McDonald
Third Reich and the Third Reich / John Prados
How star fleet battles happened / Stephen V. Cole
Total global domination: games workshop and warhammer 40,000 / Ian Sturrock and James Wallis
When the drums begin to roll / Larry Brom
War recreated: twentieth-century war reenactors and the private event / Jenny Thompson
Part IX. Fight the future
War, mathematics and simulation: drones and (losing) control of battlespace / Patrick Crogan
How to sell wargames to the non-wargamer / Michael Peck
Wargaming the cyber frontier / Joseph Miranda
The unfulfilled promise of digital wargames / Greg Costikyan
Civilian casualties: shifting perspective in this war of mine / Kacper Kwiatkowski
Practicing a new wargame / Mary Flanagan.
Notes:
Includes bibliographical references (pages 711-771) and index.
ISBN:
9780262033992
0262033992
OCLC:
936684796

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