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Two Bit Circus and the Future of Entertainment / by Elise Lemle, Katherine Bomkamp, Marcella Klein Williams, Elizabeth Cutbirth.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Author/Creator:
Lemle, Elise, author.
Bomkamp, Katherine, author.
Williams, Marcella Klein, author.
Cutbirth, Elizabeth, author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
SpringerBriefs in computer science 2191-5768
SpringerBriefs in Computer Science, 2191-5768
Language:
English
Subjects (All):
Multimedia systems.
User interfaces (Computer systems).
Media Design.
User Interfaces and Human Computer Interaction.
Local Subjects:
Media Design.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (XVI, 47 pages) : 38 illustrations, 7 illustrations in color.
Edition:
First edition 2015.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2015.
System Details:
text file PDF
Summary:
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.
Contents:
Swinging from Digital Playgrounds
At the Intersection of Digital and Physical Play: The Lifecycle of a Two Bit Circus Game
Story Room: The Computer as Live-action Storyteller for Adaptive Game Play
Virtual Reality and the Future of Entertainment
Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.
Other Format:
Printed edition:
ISBN:
978-3-319-25793-8
9783319257938
Access Restriction:
Restricted for use by site license.

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