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Game User Experience Evaluation / edited by Regina Bernhaupt.

SpringerLink Books Computer Science (2011-2024) Available online

SpringerLink Books Computer Science (2011-2024)
Format:
Book
Contributor:
Bernhaupt, Regina, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Human-computer interaction series 1571-5035
Human-Computer Interaction Series, 1571-5035
Language:
English
Subjects (All):
User interfaces (Computer systems).
Computer graphics.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Graphics.
Physical Description:
1 online resource (VIII, 285 pages) : 42 illustrations.
Edition:
First edition 2015.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2015.
System Details:
text file PDF
Summary:
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.
Contents:
User Experience Evaluation Methods in the Games Development Life Cycle
Video Game Development and User Experience
Assessing the Core Elements of the Gaming Experience
Game User Research and Physiological Game Evaluation.- Presence, Involvement and Flow in Digital Games
Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts
Telemetry-Based Game Evaluation
User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles
A Heuristic Framework for Evaluating User Experience in Games
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
Evaluating Exertion Games
Beyond the Gamepad: HCI and Game Controller Design and Evaluation.
Other Format:
Printed edition:
ISBN:
978-3-319-15985-0
9783319159850
Access Restriction:
Restricted for use by site license.

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