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Android user interface design : implementing material design for developers / Ian G. Clifton.
Van Pelt Library QA76.76.A65 C55 2016
Available
- Format:
- Book
- Author/Creator:
- Clifton, Ian G., 1983- author.
- Language:
- English
- Subjects (All):
- Android (Electronic resource).
- User interfaces (Computer systems)--Design.
- User interfaces (Computer systems).
- Application software--Design.
- Application software.
- Design.
- Physical Description:
- xiii, 427 pages : color illustrations ; 23 cm
- Edition:
- Second edition.
- Other Title:
- Implementing material design for developers
- Place of Publication:
- New York : Addison-Wesley, [2015]
- Summary:
- As Android development has matured and grown increasingly competitive, developers have recognized the crucial importance of good design. With Material Design, Google introduced its most radical visual changes ever, and made effective design even more essential. Android 6 and the design support library continue to push mobile design forward. In Android User Interface Design, Second Edition, leading Android developer and user experience (UX) advocate Ian G. Clifton shows how to combine exceptional usability and outstanding visual appeal. Clifton helps you build apps that new users can succeed with instantly: apps that leverage users' previous experience, reflect platform conventions, and never test their patience. You won't need any design experience: Clifton walks you through the entire process, from wireframes and flowcharts to finished apps with polished animations and advanced compositing. You'll find hands-on case studies and extensive downloadable sample code, including complete finished apps. Integrate Material Design into backward-compatible Android 6 apps Understand views, the building blocks of Android user interfaces Make the most of wireframes and conceptual prototypes Apply user-centered design throughout Master the essentials of typography and iconography use custom styles for consistent visuals Handle inputs and scrolling Create beautiful transition animations Use advanced components like spans and image caches Work with the canvas color filters, shaders, and image compositing Combine multiple views into efficient custom interaction requirements Maximize downloads by designing compelling app store assets Book jacket.
- Contents:
- Part I The Basics of Android User Interfaces
- 1 Android UI and Material Design 5
- A Brief History of Android Design 6
- Material Design 8
- The Android Design Website 13
- Core Principles 14
- Standard Components 20
- Supporting Multiple Devices 23
- Avoiding Painful Mistakes 24
- Summary 26
- 2 Understanding Views-The UI Building Blocks 27
- What Is a View? 28
- Displaying Text 34
- Displaying Images 39
- Views for Gathering User Input 42
- Other Notable Views 45
- Listening to Events 47
- Other Listeners 48
- Summary 49
- 3 Creating Full Layouts With View Groups and Fragments 51
- Understanding ViewGroup and the Common Implementations 52
- Encapsulating View Logic with Fragments 64
- The Support Library 70
- Summary 74
- 4 Adding App Graphics and Resources 75
- Introduction to Resources in Android 76
- Resource Qualifiers 76
- Understanding Density 81
- Supported Image Files 83
- Nine-Patch Images 84
- XML Drawables 86
- Other Resources 101
- Summary 106
- Part II The Full Design and Development Process
- 5 Starting A New App 107
- Design Methods 108
- Defining Goals 110
- High-Level Flow 114
- Wireframes 117
- Continuing with Content Pieces 122
- Summary 128
- 6 Prototyping and Developing the App Foundation 129
- Organizing into Activities and Fragments 130
- Creating the First Prototype 131
- Evaluating the First Prototype 160
- Summary 165
- 7 Designing the Visuals 167
- Wireframes and Graphical Design 168
- Tools 168
- Styles 169
- Lighting 171
- Colors 171
- Text Considerations 178
- Other Considerations 183
- Designing Step-by-Step 185
- Summary 189
- 8 Applying the Design 191
- Working with the Designer 192
- Slicing the Graphics Assets 193
- Themes and Styles 199
- Breaking Comps into Views 200
- Developing the Woodworking App 201
- Basic Testing Across Device Types 228
- Summary 229
- 9 Polishing with Animations 231
- Purpose of Animations 232
- View Animations 232
- Property Animations 233
- Property Animation Control 235
- ViewPropertyAnimator 241
- Animating Form Errors 242
- Animating Icons 246
- Simple Transitions 252
- Summary 262
- Part III Advanced Topics for Android User Interfaces
- 10 Using advanced Techniques 263
- Identifying Jank 264
- Using Systrace to Understand Jank 265
- Optimizing Images 272
- Additional Performance Improvements 283
- Hierarchy Viewer 289
- Custom Fonts 293
- Complex TextViews 295
- RecyclerView 299
- Summary 300
- 11 Working with the Canvas and Advanced Drawing 303
- Creating Custom Drawables 304
- Paint 305
- Canvas 305
- Working with Text 306
- Working with Images 310
- Color Filters 313
- Shaders 325
- Summary 330
- 12 Developing Custom Views 331
- General Concepts 332
- Measurement 332
- Layout 333
- Drawing 333
- Saving and Restoring State 334
- Creating a Custom View 334
- Summary 347
- 13 Handling Input and Scrolling 349
- Touch Input 350
- Other Forms of Input 351
- Creating a Custom View 352
- Summary 385.
- Notes:
- Includes index.
- Local Notes:
- Acquired for the Penn Libraries with assistance from the John G. Hartman Memorial Library Fund.
- ISBN:
- 0134191404
- 9780134191409
- OCLC:
- 908375107
- Publisher Number:
- 99965682885
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