My Account Log in

1 option

The video game debate : unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt.

Van Pelt Library GV1469.3 .V5225 2016
Loading location information...

Available This item is available for access.

Log in to request item
Format:
Book
Contributor:
Kowert, Rachel, editor.
Quandt, Thorsten, editor.
Language:
English
Subjects (All):
Video games--History.
Video games.
History.
Video games--Social aspects.
Video games--Psychological aspects.
Genre:
History.
Physical Description:
vi, 195 pages ; 23 cm
Place of Publication:
New York, NY : Routledge, 2016.
Summary:
"Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike." -- Publisher's description.
Contents:
1. A Brief History of Video Games / James D. Ivory
2. The Rise (and Refinement) of Moral Panic / Nicholas D. Bowman
3. Are Electronic Games Health Hazards or Health Promoters? / Cheryl K. Olson
4. The Influence of Digital Games on Aggression and Violent Crime / Mark Coulson and Christopher J. Ferguson
5. Gaming Addiction and Internet Gaming Disorder / Mark D. Griffiths
6. Social outcomes : Online game play, social currency, and social ability / Rachel Kowert
7. Debating How to Learn From Video Games / John L. Sherry
8. Video Games and Cognitive Performance / Gillian Dale and C. Shawn Green
9. Exploring Gaming Communities / Frans Mäyrä
10. No Black and White in Video Game Land! Why We Need to Move Beyond Simple Explanations in the Video Game Debate / Thorsten Quandt and Rachel Kowert.
Notes:
Includes bibliographical references and index.
ISBN:
9781138831605
1138831603
9781138831636
1138831638
OCLC:
907132953

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account