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Tempest : geometries of play / Judd Ethan Ruggill and Ken S. McAllister.

LIBRA GV1469.35.T46 R85 2015
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Format:
Book
Author/Creator:
Ruggill, Judd Ethan, author.
McAllister, Ken S., 1966- author.
Series:
Landmark video games
Language:
English
Subjects (All):
Tempest (Video game).
Video games--Design--History.
Video games.
Video games--Social aspects--United States.
Video games--Social aspects.
Video games--Design.
History.
United States.
Physical Description:
154 pages ; 23 cm.
Place of Publication:
Ann Arbor : University of Michigan Press, [2015]
Summary:
Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending it's crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes. Book jacket.
Contents:
1 Reading Tempest 11
2 A Genealogy of Tempest 34
3 Contexts 48
4 Life after Tempest 75
5 Conclusion 90.
Notes:
Includes bibliographical references and index.
ISBN:
9780472052691
0472052691
9780472072699
0472072692
OCLC:
915496198

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