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Entertainment for Education. Digital Techniques and Systems : 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010, Proceedings / edited by Xiaopeng Zhang, Shaochun Zhong, Zhigeng Pan, Ruwei Yun.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Zhang, X. (Xiaopeng), editor.
Zhong, Shaochun, editor.
Pan, Zhigeng, 1965- editor.
Yun, Ruwei, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 6249.
Information Systems and Applications, incl. Internet/Web, and HCI ; 6249
Language:
English
Subjects (All):
Education--Data processing.
Education.
Computers and Education.
Local Subjects:
Computers and Education.
Physical Description:
1 online resource (XVI, 635 pages) : 310 illustrations.
Edition:
First edition 2010.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2010.
System Details:
text file PDF
Summary:
With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16-18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.
Contents:
E-Learning Tools and Platforms
Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance
Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners
Computer-Supported Collaborative Conceptual Change
Optimization Technique for Commercial Mobile MMORPG
Design and Implementation of TCP/IP Protocol Learning Tool
A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles
Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram
SPICEreading: A Three-in-One Share Platform in Cooperative English Reading
The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform
Research on the Establishment of Structural E-Learning Resources
Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent
A Model-Driven Architecture Approach for Developing E-Learning Platform
E-Learning System for Education
Knowledge Preference Based Learning Community Construction and Service Support
Developing an Online History Educational System to Present the Progression of Spatial Regions
A Bibliometric Study of E-Learning Literature on SSCI Database
Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles
Transferring Design Knowledge: Challenges and Opportunities
The Content Balancing Method for Item Selection in CAT
The Formative Evaluation's Impact on Online Learning
Psychological Perspectives on Social Behaviors of Chinese MMORPG Players
Research on the Adaptive Strategy of Adaptive Learning System
Research on an Educational Software Defect Prediction Model Based on SVM
Webgame Based Collaborative Learning Design: A Case Study
E-Learning Environments and Applications
Design of a Medical Simulator Hard- and Software Architecture
Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language
An Analysis Framework of Activity Context in e-Learning Environments
Distributed Cognition and Ecological Field of Learning in Network Games
A Multimodal Virtual Anatomy E-Learning Tool for Medical Education
To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education
Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid
Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics
Intelligent Assessment in Math Education for Complete Induction Problems
Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform
A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP
Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology
Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6
Game Techniques for Edutainment
A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games
Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children
Strategy Research about Exploiting the Attention Resource of Learners in Educational Games
Planning Serious Games: Adapting Approaches for Development
UML Modeling for Software System of Edu-Game
A Common Software Architecture for Educational Games
O3D-Based Game Learning Environments for Cultural Heritage Online Education
Simulator and Robot-Based Game for Learning Automata Theory
Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects
Multimedia Techniques for Edutainment
Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction
Optimal Bi-directional Seam Carving for Content-Aware Image Resizing
Real-Time Hand Gesture Recognition Based on Vision
A Vertical Search Engine Based on Visual and Textual Features
Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization
Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking
Spectrally-Based Single Image Relighting
Multiple Layer Displacement Mapping with Lossless Image Compression
Computer Animation and Graphics for Edutainment
Research on Shadow Map Based Shadow Generation
A Case for Web-Based Interactive 3D Game Using Motion Capture Data
Sketch-Based Instancing of Parameterized 3D Models
Digital Animation: Repercussions of New Media on Traditional Animation Concepts
Towards Virtual Actors for Acting Out Stories
Progressive 3D Model Compression Based on Surfacelet
An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning
Research on Collision Detection Algorithm Based on Particle Swarm Optimization
Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce
Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud.
Other Format:
Printed edition:
ISBN:
978-3-642-14533-9
9783642145339
Access Restriction:
Restricted for use by site license.

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