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Interactive Storytelling : Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009, Proceedings / edited by Ido A Iurgel, Nelson Zagalo, Paolo Petta.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Iurgel, Ido A., editor.
Zagalo, Nelson, editor.
Petta, Paolo, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 5915.
Information Systems and Applications, incl. Internet/Web, and HCI ; 5915
Language:
English
Subjects (All):
Application software.
Education--Data processing.
Education.
Natural language processing (Computer science).
Arts.
Multimedia systems.
User interfaces (Computer systems).
Computer Appl. in Arts and Humanities.
Computers and Education.
Natural Language Processing (NLP).
Media Design.
User Interfaces and Human Computer Interaction.
Local Subjects:
Computer Appl. in Arts and Humanities.
Computers and Education.
Natural Language Processing (NLP).
Arts.
Media Design.
User Interfaces and Human Computer Interaction.
Physical Description:
1 online resource (XV, 360 pages).
Edition:
First edition 2009.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2009.
System Details:
text file PDF
Summary:
The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event's status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.
Contents:
Invited Perspectives on Interactive Digital Storytelling
Supporting Storytelling in a Programming Environment for Middle School Children
Purple Rose of Cairo in Reverse
The World Is My Oyster - Mobility as a Challenge for Interactive Storytelling
The IRIS Network of Excellence: Future Directions in Interactive Storytelling
Evaluation, Experiencing, and Case Studies
Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension
The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience
Turbulence - A User Study of a Hypernarrative Interactive Movie
Authoring Tools and the Creation Process
Authoring Issues beyond Tools
Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?
Interactive Storytelling System Using Recycle-Based Story Knowledge
Emohawk: Searching for a "Good" Emergent Narrative
Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting
Games and Story
Designing Storytelling Games That Encourage Narrative Play
Table-Top Gaming Narratology for Digital Interactive Storytelling
From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames
The Good, the Bad and the Ugly: Short Stories in Short Game Play
Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice
Theoretical Perspectives
Narrative Development in Improvisational Theatre
The Narrative-Communication Structure in Interactive Narrative Works
Traumaculture and Telepathetic Cyber Fiction
Digital Poetry: A Narrow Relation between Poetics and the Codes of the Computational Logic
Exaggerated Claims for Interactive Stories
Tools, Applications and Frameworks
DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives
Playing Sub-stories from Complex Movies
Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation
Narrative Control and Drama Management
Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game
What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users
Approaching Novel Perspectives and Experiences
Bridging Media with the Help of Players
To Be or Not to Be: Towards Stateless Interactive Drama
Conceiving Interactive Story Events
Interactive Narration within Audio Augmented Realities
Posters
Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters
The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity
A Computational Model of Emotional Response to Stories
Adaptivity in Game-Based Learning: A New Perspective on Story
Digital Video and Interactivity
Demonstrations
Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling
An Interactive Film Demonstration: Crossed Lines
Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design
Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites
The Third Woman
Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party
Workshops
Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps
Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity
Hands-on Interactive Storytelling Techniques
Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009
Workshop on Authoring Methods and Conception in Interactive Storytelling.
Other Format:
Printed edition:
ISBN:
978-3-642-10643-9
9783642106439
Access Restriction:
Restricted for use by site license.

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