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Learning by Playing. Game-based Education System Design and Development : 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings / edited by Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose.

SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online

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Format:
Book
Contributor:
Chang, Maiga, 1974- editor.
Kuo, Rita, editor.
Kinshuk, 1970- editor.
Chen, Gwo-Dong, editor.
Hirose, Michitaka, 1954- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 5670.
Information Systems and Applications, incl. Internet/Web, and HCI ; 5670
Language:
English
Subjects (All):
Education--Data processing.
Education.
User interfaces (Computer systems).
Computer graphics.
Computers and civilization.
Artificial intelligence.
Application software.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Computers and Society.
Artificial Intelligence.
Information Systems Applications (incl. Internet).
Local Subjects:
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Computers and Society.
Artificial Intelligence.
Information Systems Applications (incl. Internet).
Physical Description:
1 online resource (XVII, 579 pages).
Edition:
First edition 2009.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2009.
System Details:
text file PDF
Summary:
With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of "Edutainment" has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9-11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.
Contents:
Interactions in Games
Simulation and Animation
Digital Museum and Digital Heritage
Game Design and Development
Social and Cultural Issues
Storytelling and Narrative in Education
Game-Based Learning/Training
VR-Based Education/Training
Vision and Imaging Technology in Games
Educational Robot and Toy
Augmented Reality in Education/Training
Enriching Users' Edutainment through Embodied Video Interactive Games
Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program
Researches on Innovative Design of Learning Software and Content.
Other Format:
Printed edition:
ISBN:
978-3-642-03364-3
9783642033643
Access Restriction:
Restricted for use by site license.

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