1 option
Transactions on Edutainment I / edited by Abdennour El Rhalibi.
SpringerLink Books Lecture Notes In Computer Science (LNCS) (1997-2024) Available online
View online- Format:
- Book
- Series:
- Computer Science (Springer-11645)
- Transactions on Edutainment, 1867-7207 ; 5080.
- Transactions on Edutainment, 1867-7207 ; 5080
- Language:
- English
- Subjects (All):
- Library science.
- User interfaces (Computer systems).
- Computer engineering.
- Artificial intelligence.
- Application software.
- Multimedia systems.
- Library Science.
- User Interfaces and Human Computer Interaction.
- Computer Engineering.
- Artificial Intelligence.
- Information Systems Applications (incl. Internet).
- Multimedia Information Systems.
- Local Subjects:
- Library Science.
- User Interfaces and Human Computer Interaction.
- Computer Engineering.
- Artificial Intelligence.
- Information Systems Applications (incl. Internet).
- Multimedia Information Systems.
- Physical Description:
- 1 online resource (X, 305 pages).
- Edition:
- First edition 2008.
- Contained In:
- Springer eBooks
- Place of Publication:
- Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2008.
- System Details:
- text file PDF
- Summary:
- This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design. The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.
- Contents:
- Papers from Edutainment 2008
- Designing an Educational Game: Case Study of 'Europe 2045'
- Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient
- A Haptic Virtual Environment for Molecular Chemistry Education
- ARGarden: Augmented Edutainment System with a Learning Companion
- Developing a Digital Game-Based Situated Learning System for Ocean Ecology
- A Pen-Based 3D Role Modeling Tool for Children
- A Reusable Eduventure Game Framework
- Construction and Evaluation of a Robot Dance System
- TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
- Interacting with Augmented Assets in Cultural Tourism
- Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories
- Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong
- Regular Papers
- 'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
- From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories
- Game-Based Learning with Computers - Learning, Simulations, and Games
- Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment
- Interactive Media Authoring Systems
- A Review of Using Virtual Reality for Learning
- The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality
- Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment
- VR Bio X Games
- Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-540-69744-2
- 9783540697442
- Access Restriction:
- Restricted for use by site license.
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.