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Game play : paratextuality in contemporary board games / Paul Booth.

Van Pelt Library GV1469.6 .B66 2015
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Format:
Book
Author/Creator:
Booth, Paul, 1981- author.
Language:
English
Subjects (All):
Adaptations.
Fantasy games.
Television plays.
Motion picture plays--Adaptations.
Motion picture plays.
Board games.
Television plays--Adaptations.
Literature--Adaptations.
Literature.
Genre:
Fantasy games.
Physical Description:
xi, 247 pages ; 23 cm
Place of Publication:
New York, NY : Bloomsbury Academic, 2015.
Summary:
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- Provided by publisher.
Contents:
Machine generated contents note:
Introduction
Part I: Understanding Games
Chapter 1
Ludifying Lovecraft in Arkham Horror
Chapter 2
Lord of the Rings as Convergent Gameplay
Chapter 3
Transmedia Pathos and Plot in The Walking Dead
Part II: Understanding Media
Chapter 4
Battlestar Galactica and Spimatic Meaning in Games
Chapter 5
Mutability and Materiality in Star Trek
Chapter 6
The Hunger Games and Fan Paratextual Participation
Chapter 7
Narratives and Databases in Game of Thrones
Conclusion
Ludic Interaction in Doctor Who
Bibliography
Glossary of Terms
Index.
Notes:
Includes bibliographical references and index.
ISBN:
9781628927443
1628927445
9781628927436
1628927437
OCLC:
882531066

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