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Game play : paratextuality in contemporary board games / Paul Booth.
Van Pelt Library GV1469.6 .B66 2015
Available
- Format:
- Book
- Author/Creator:
- Booth, Paul, 1981- author.
- Language:
- English
- Subjects (All):
- Adaptations.
- Fantasy games.
- Television plays.
- Motion picture plays--Adaptations.
- Motion picture plays.
- Board games.
- Television plays--Adaptations.
- Literature--Adaptations.
- Literature.
- Genre:
- Fantasy games.
- Physical Description:
- xi, 247 pages ; 23 cm
- Place of Publication:
- New York, NY : Bloomsbury Academic, 2015.
- Summary:
- "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- Provided by publisher.
- Contents:
- Machine generated contents note:
- Introduction
- Part I: Understanding Games
- Chapter 1
- Ludifying Lovecraft in Arkham Horror
- Chapter 2
- Lord of the Rings as Convergent Gameplay
- Chapter 3
- Transmedia Pathos and Plot in The Walking Dead
- Part II: Understanding Media
- Chapter 4
- Battlestar Galactica and Spimatic Meaning in Games
- Chapter 5
- Mutability and Materiality in Star Trek
- Chapter 6
- The Hunger Games and Fan Paratextual Participation
- Chapter 7
- Narratives and Databases in Game of Thrones
- Conclusion
- Ludic Interaction in Doctor Who
- Bibliography
- Glossary of Terms
- Index.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9781628927443
- 1628927445
- 9781628927436
- 1628927437
- OCLC:
- 882531066
- Online:
- Cover image
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