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Understanding Minecraft : essays on play, community and possibilities / edited by Nate Garrelts.
Van Pelt Library GV1469.35.M535 U73 2014
Available
- Format:
- Book
- Language:
- English
- Subjects (All):
- Minecraft (Game).
- Physical Description:
- viii, 223 pages ; 23 cm
- Place of Publication:
- Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2014]
- Summary:
- "Since its official release in 2011, Minecraft has sold nearly 50 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials"-- Provided by publisher.
- Contents:
- The Videogame Commons Remakes the Transnational Studio / Dennis Redmond Redmond, Dennis 7
- Players, Modders and Hackers / Peter Christiansen Christiansen, Peter 23
- Teaching Tools: Progressive Pedagogy and the History of Construction Play / Colin Fanning Fanning, Colin, Rebecca Mir Mir, Rebecca 38
- Mining Constructivism in the University: The Case of Creative Mode / Jeffrey E. Brand Brand, Jeffrey E., Penny de Byl Byl, Penny de, Scott J. Knight Knight, Scott J., James Hooper Hooper, James 57
- The Craft of Data Mining: Minecraft and the Constraints of Play / Alexandra Jean Tremblay Tremblay, Alexandra Jean, Jeremy Colangelo Colangelo, Jeremy, Joseph Alexander Brown Brown, Joseph Alexander 76
- Just Steve: Conventions of Gender on the Virtual Frontier / Iris Rochelle Bull Bull, Iris Rochelle 88
- (Queer) Algorithmic Ecology: The Great Opening Up of Nature to All Mobs / Amanda Phillips Phillips, Amanda 106
- Look What Just Happened: Communicating Play in Online Communities / Michael Thomét Thomét, Michael 121
- A Craft to Call Mine: Creative Appropriation of Minecraft in YouTube Animations / Jandy Gu Gu, Jandy 132
- "Someone off the YouTubez": The Yogscast as Fan Producers / Esther MacCallum-Stewart MacCallum-Stewart, Esther 148
- Videogames in the White Cube / Michael St. Clair Clair, Michael St. 160
- Fine Arts, Culture and Creativity in Minecraft / James Morgan Morgan, James, R. Yagiz Mungan Mungan, R. Yagiz 175
- Building a Case for the Authenticity vs. Validity Model of Videogame Design / Adam L. Brackin Brackin, Adam L. 191
- Where Game, Play and Art Collide / Rémi Cayatte Cayatte, Rémi 203.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9780786479740
- 0786479744
- OCLC:
- 881400969
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