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Electronic Visualisation in Arts and Culture / edited by Jonathan P. Bowen, Suzanne Keene, Kia Ng.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Bowen, Jonathan P., editor.
Keene, Suzanne, editor.
Ng, Kia, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Springer series on cultural computing 2195-9056
Springer Series on Cultural Computing, 2195-9056
Language:
English
Subjects (All):
Optical data processing.
User interfaces (Computer systems).
Cultural studies.
Cultural property.
Arts.
Application software.
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Cultural Studies.
Cultural Heritage.
Computer Appl. in Arts and Humanities.
Local Subjects:
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Cultural Studies.
Cultural Heritage.
Arts.
Computer Appl. in Arts and Humanities.
Physical Description:
1 online resource (XII, 291 pages) : 130 illustrations, 92 illustrations in color.
Edition:
First edition 2013.
Contained In:
Springer eBooks
Place of Publication:
London : Springer London : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices. The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume.
Contents:
Foreword
Preface
The EVA London Conference 1990-2012: Personal Reflections
Part I - Imaging and Culture
From Descriptions to Duplicates to Data
Quantifying Culture: Four Types of Value in Visualisation
Embodied Airborne Imagery: Low-Altitude Cinematic Urban Topography
Back to Paper? An Alternative Approach to Conserving Digital Images into the 23rd Century
Part II - New Art Practice
Light Years: Jurassic Coast - An Immersive 3D Landscape Project
Photography as a Tool of Alienation: Aura
Fugue and Variations on some Themes in Art and Science
Part III - Seeing Motion
Motion Studies: The Art and Science of Bird Flight
Game Catcher: Visualising and Preserving Ephemeral Movement for Research and Analysis
mConduct: A Multi-Sensor Interface for the Capture and Analysis of Conducting Gesture
Photocaligraphy: Writing Sign Language
Part IV - Interaction and Interfaces
Mobile Motion: Multimodal Device Augmentation for Musical Applications
Legal Networks: Visualising the Violence of the Law
Face, Portrait, Mask: Using a Parameterised System to Explore Synthetic Face Space
Facebook as a Tool for Artistic Collaboration
Part V - Visualising Heritage
Just in Time: Defining Historical Chronographics
Beckford's Ride: The Reconstruction of Historic Landscape
Reconfiguring Experimental Archaeology Using 3D Reconstruction.
Other Format:
Printed edition:
ISBN:
978-1-4471-5406-8
9781447154068
Access Restriction:
Restricted for use by site license.

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