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Intelligent Technologies for Interactive Entertainment : 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers / edited by Matei Mancas, Nicolas d'Alessandro, Xavier Siebert, Bernard Gosselin, Carlos Valderrama, Thierry Dutoit.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Mancas, Matei, editor.
d'Alessandro, Nicolas, editor.
Siebert, Xavier, editor.
Gosselin, Bernard, editor.
Valderrama, Carlos, editor.
Dutoit, Thierry, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering 1867-8211 ; 124.
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-8211 ; 124
Language:
English
Subjects (All):
Multimedia systems.
User interfaces (Computer systems).
Optical data processing.
Application software.
Media Design.
User Interfaces and Human Computer Interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Applications.
Local Subjects:
Media Design.
User Interfaces and Human Computer Interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Applications.
Physical Description:
1 online resource (XIV, 200 pages) : 92 illustrations.
Edition:
First edition 2013.
Contained In:
Springer eBooks
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.
Contents:
Personalized Summarization of Broadcasted Soccer Videos with Adaptive Fast-Forwarding
Real-Time GPU-Based Motion Detection and Tracking Using Full HD
Feeling Something without Knowing Why: Measuring Emotions toward Archetypal Content
Web and TV Seamlessly Interlinked: Linked TV
Interactive TV Potpourris: An Overview of Designing Multi-screen TV
3D Head Pose Estimation for TV Setups
Visualizing Rembrandt: An Artist's Data Visualization
Stylistic Walk Synthesis Based on Fourier Decomposition
Automatically Mapping Human Skeletons onto Virtual Character
Medianeum: Gesture-Based Ergonomic Interaction
DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game
Accuracy Study of a Real-Time Hybrid Sound Source Localization
Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection
Multimodal Analysis of Laughter for an Interactive System.
Other Format:
Printed edition:
ISBN:
978-3-319-03892-6
9783319038926
Access Restriction:
Restricted for use by site license.

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