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Videogames and art / edited by Andy Clarke and Grethe Mitchell.

LIBRA N7433.8 .V53 2013
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Format:
Book
Contributor:
Clarke, Andy, 1965- editor.
Mitchell, Grethe, editor.
Language:
English
Subjects (All):
Video games in art.
Video games--Design.
Video games.
Computer art.
Computer graphics.
Physical Description:
vii, 442 pages : illustrations ; 23 cm
Edition:
Second edition.
Place of Publication:
Bristol : Intellect, 2013.
Summary:
The contributions in this volume position videogame art as an interdisciplinary mix of digital technologies and more traditional art forms.
Contents:
Section I Overviews 29
From Appropriation to Approximation / Axel Stockburger Stockburger, Axel 31
Meltdown / Rebecca Cannon Cannon, Rebecca 47
Videogames as Literary Devices / Jim Andrews Andrews, Jim 67
High-Performance Play: The Making of Machinima / Henry Lowood Lowood, Henry 75
"Cracking the Maze": Curator's Note / Anne-Marie Schleiner Schleiner, Anne-Marie 99
Section II Artists on Art 103
Two Interviews with Brody Condon / Andy Clarke Clarke, Andy 105
In Conversation Fall 2003 and Spring 2012: Interviews with Joseph Delappe / Jon Winet Winet, Jon 127
Figures in a Landscape: In Conversation with Gibson/Martelli (igloo) / Grethe Mitchell Mitchell, Grethe 155
The Idea of Doing Nothing: An Interview with Tobias Bernstrup / Francis Hunger Hunger, Francis 179
Staying in to Play: The Works of John Paul Bichard / John Paul Bichard Bichard, John Paul 191
An Interview with Eddo Stern / Andy Clarke Clarke, Andy, Grethe Mitchell Mitchell, Grethe 215
The Isometric Museum: The Sim Gallery Online Project (an interview with Curators Katherine Isbister and Rainey Straus) / Jane Pinckard Pinckard, Jane 235
The Evolution of a GBA Artist (2004) / Paul Catanese Catanese, Paul 249
From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky, 1991-2005 / Suzanne Treister Treister, Suzanne 259
Virtual Retrofit (or What Makes Computer Gaming So Damn Racy?) / M.A. Greenstein Greenstein, M.A. 275
Perspective Engines: An Interview with JODI / Francis Hunger Hunger, Francis 285
How Independent Game Development looked in 2002 (an interview with Julian Oliver and Kipper) / Melanie Swalwell Swalwell, Melanie 295
Medieval Unreality: Initiating an Artistic Discourse on Albania's Blood Feud by Editing a First-Person Shooter Game / Nina Czegledy Czegledy, Nina, Maia Engeli Engeli, Maia 321
Section III Games and Other Art Forms 343
Should Videogames Be Viewed as Art? / Brett Martin Martin, Brett 345
Some Notes on Aesthetics in Japanese Videogames / William Huber Huber, William 357
The Computer as a Dollhouse (excerpts) / Tobey Crockett Crockett, Tobey 369
Networking Power: Videogame Structure from Concept Art / Laurie Taylor Taylor, Laurie 379
Fan Art as a Function of Agency in Oddworld Fan Culture / Gareth Schott Schott, Gareth, Andrew Burn Burn, Andrew 395
Will Computer Games Ever Be a Legitimate Art Form? / Ernest W. Adams Adams, Ernest W. 417.
Notes:
Originally published: 2007.
Includes bibliographical references and index.
ISBN:
9781841504193
184150419X
OCLC:
870892369

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