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Videogames and art / edited by Andy Clarke and Grethe Mitchell.
LIBRA N7433.8 .V53 2013
Available from offsite location
- Format:
- Book
- Language:
- English
- Subjects (All):
- Video games in art.
- Video games--Design.
- Video games.
- Computer art.
- Computer graphics.
- Physical Description:
- vii, 442 pages : illustrations ; 23 cm
- Edition:
- Second edition.
- Place of Publication:
- Bristol : Intellect, 2013.
- Summary:
- The contributions in this volume position videogame art as an interdisciplinary mix of digital technologies and more traditional art forms.
- Contents:
- Section I Overviews 29
- From Appropriation to Approximation / Axel Stockburger Stockburger, Axel 31
- Meltdown / Rebecca Cannon Cannon, Rebecca 47
- Videogames as Literary Devices / Jim Andrews Andrews, Jim 67
- High-Performance Play: The Making of Machinima / Henry Lowood Lowood, Henry 75
- "Cracking the Maze": Curator's Note / Anne-Marie Schleiner Schleiner, Anne-Marie 99
- Section II Artists on Art 103
- Two Interviews with Brody Condon / Andy Clarke Clarke, Andy 105
- In Conversation Fall 2003 and Spring 2012: Interviews with Joseph Delappe / Jon Winet Winet, Jon 127
- Figures in a Landscape: In Conversation with Gibson/Martelli (igloo) / Grethe Mitchell Mitchell, Grethe 155
- The Idea of Doing Nothing: An Interview with Tobias Bernstrup / Francis Hunger Hunger, Francis 179
- Staying in to Play: The Works of John Paul Bichard / John Paul Bichard Bichard, John Paul 191
- An Interview with Eddo Stern / Andy Clarke Clarke, Andy, Grethe Mitchell Mitchell, Grethe 215
- The Isometric Museum: The Sim Gallery Online Project (an interview with Curators Katherine Isbister and Rainey Straus) / Jane Pinckard Pinckard, Jane 235
- The Evolution of a GBA Artist (2004) / Paul Catanese Catanese, Paul 249
- From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky, 1991-2005 / Suzanne Treister Treister, Suzanne 259
- Virtual Retrofit (or What Makes Computer Gaming So Damn Racy?) / M.A. Greenstein Greenstein, M.A. 275
- Perspective Engines: An Interview with JODI / Francis Hunger Hunger, Francis 285
- How Independent Game Development looked in 2002 (an interview with Julian Oliver and Kipper) / Melanie Swalwell Swalwell, Melanie 295
- Medieval Unreality: Initiating an Artistic Discourse on Albania's Blood Feud by Editing a First-Person Shooter Game / Nina Czegledy Czegledy, Nina, Maia Engeli Engeli, Maia 321
- Section III Games and Other Art Forms 343
- Should Videogames Be Viewed as Art? / Brett Martin Martin, Brett 345
- Some Notes on Aesthetics in Japanese Videogames / William Huber Huber, William 357
- The Computer as a Dollhouse (excerpts) / Tobey Crockett Crockett, Tobey 369
- Networking Power: Videogame Structure from Concept Art / Laurie Taylor Taylor, Laurie 379
- Fan Art as a Function of Agency in Oddworld Fan Culture / Gareth Schott Schott, Gareth, Andrew Burn Burn, Andrew 395
- Will Computer Games Ever Be a Legitimate Art Form? / Ernest W. Adams Adams, Ernest W. 417.
- Notes:
- Originally published: 2007.
- Includes bibliographical references and index.
- ISBN:
- 9781841504193
- 184150419X
- OCLC:
- 870892369
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