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Search Theory : A Game Theoretic Perspective / edited by Steve Alpern, Robbert Fokkink, Leszek Gąsieniec, Roy Lindelauf, V.S. Subrahmanian.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Alpern, Steve, editor.
Fokkink, Robbert, editor.
Gąsieniec, Leszek, editor.
Lindelauf, Roy, editor.
Subrahmanian, V. S., editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
Computer science--Mathematics.
Computer science.
Artificial intelligence.
Game theory.
Biomathematics.
Mathematics.
Social sciences.
Math Applications in Computer Science.
Artificial Intelligence.
Game Theory, Economics, Social and Behav. Sciences.
Mathematical and Computational Biology.
Mathematics in the Humanities and Social Sciences.
Local Subjects:
Math Applications in Computer Science.
Artificial Intelligence.
Game Theory, Economics, Social and Behav. Sciences.
Mathematical and Computational Biology.
Mathematics in the Humanities and Social Sciences.
Physical Description:
1 online resource (VIII, 303 pages)
Edition:
First edition 2013.
Contained In:
Springer eBooks
Place of Publication:
New York, NY : Springer New York : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
Search games and rendezvous problems have received growing attention in computer science within the past few years. Rendezvous problems emerge naturally, for instance, to optimize performance and convergence of mobile robots. This gives a new algorithmic point of view to the theory. Furthermore, modern topics such as the spreading of gossip or disease in social networks have lead to new challenging problems in search and rendezvous. Search Theory: A Game Theoretic Perspective introduces the first integrated approach to Search and Rendezvous from the perspectives of biologists, computer scientists and mathematicians. This contributed volume covers a wide range of topics including rendezvous problems and solutions, rendezvous on graphs, search games on biology, mobility in governed social networks, search and security, and more. Most chapters also include case studies or a survey, in addition to a chapter on the future direction of Search and Rendezvous research. This book targets researchers and practitioners working in computer science, mathematics and biology as a reference book. Advanced level students focused on these fields will also find this book valuable as a secondary text book or reference.
Contents:
Search Games: A review
Search Games for an Immobile Hider
Tools to manage Search Games on Lattices
Network Coloring and Colored Coin Games
Open Problems on Search Games
Some Cinderella Ruckle Type Games
The Cardinality of the Sets involved in Lattice Games
Effective Search for a Naval Mine with Application to Distributed Failure Detection
The Value of the Two Cable Ambush Game
How to poison your mother-in-law and other caching problems
Rendezvous Problem
Deterministic Symmetric Rendezvous in Arbitrary Graphs
Gathering asynchronous and oblivious robots on basic graph topologies
Ten Open Problems in Rendezvous Search
Interactions between searching predators and hidden prey
A discrete search-ambush game with a silent predator
A Model of Partnership Formation with Friction and Multiple Criteria
Applications of search in Biology: some open problems.
Other Format:
Printed edition:
ISBN:
978-1-4614-6825-7
9781461468257
Access Restriction:
Restricted for use by site license.

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