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An Introduction to Computer Graphics for Artists / by Andrew Paquette.

SpringerLink Books Computer Science (2011-2024) Available online

SpringerLink Books Computer Science (2011-2024)
Format:
Book
Author/Creator:
Paquette, Andrew, author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
Computer graphics.
Arts.
Optical data processing.
Application software.
Computer Graphics.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Appl. in Arts and Humanities.
Local Subjects:
Computer Graphics.
Arts.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Appl. in Arts and Humanities.
Physical Description:
1 online resource (XXXVII, 322 pages) : 254 illustrations, 243 illustrations in color
Edition:
Second edition 2013.
Contained In:
Springer eBooks
Place of Publication:
London : Springer London : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader's understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
Contents:
Preface
Acknowledgements
List of Figures
List of Tables
Introduction
CG Basics
Observation Skills
Measurements
Modeling 1: Polygons
Resolution
Optimization
Validation
Texture Coordinates (UVs)
Shaders and Texturing
Rendering
Animation
Modeling 2: NURBS
Modeling 3: Advanced
Industry Standards
Appendix
Glossary
Index.
Other Format:
Printed edition:
ISBN:
978-1-4471-5100-5
9781447151005
Access Restriction:
Restricted for use by site license.

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