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Game Analytics : Maximizing the Value of Player Data / edited by Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Seif El-Nasr, Magy, editor.
Drachen, Anders, editor.
Canossa, Alessandro, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
User interfaces (Computer systems).
Optical data processing.
Computer science--Mathematics.
Computer science.
Computer industry.
User Interfaces and Human Computer Interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Mathematical Applications in Computer Science.
The Computer Industry.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Mathematical Applications in Computer Science.
The Computer Industry.
Physical Description:
1 online resource (XV, 800 pages) : 222 illustrations, 122 illustrations in color
Edition:
First edition 2013.
Contained In:
Springer eBooks
Place of Publication:
London : Springer London : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
Developing a successful game in today's market is a challenging endeavor. Thousands of titles are published yearly, all competing for players' time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.
Contents:
Foreword
Part I - An Introduction to Game Analytics
Introduction
Game Analytics - The Basics
Benefits of Game Analytics -Stakeholders, Contexts and Domains
Game Industry Metrics Terminology and Analytics Case Study
Interview with Jim Baer and Daniel McCaffery from Zynga
Part II - Telemetry Collection and Tools
Telemetry and Analytics Best Practices and Lessons Learned
Game Development Telemetry in Production
Interview with Nicholas Francis and Thomas Hagen from Unity Technologies
Sampling for Game User Research
WebTics: A Web-based Telemetry and Metrics System for Small and Medium Games
Interview with Darius Kazemi
Part III - Game Data Analysis
Game Data Mining
Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis
Gameplay Metrics in Game User Research: Examples from The Trenches
Interview with Aki Järvinen from Digital Chocolate
Better Game Experience through Game Metrics: A Rally Videogame Case Study
Part IV - Metrics Visualization
Spatial Game Analytics
Visual Game Analytics
Visual Analytics Tools: A Lens into Players' Temporal Progression and Behavior
Interview with Nicklas "Nifflas" Nygren
Part V - Mixed Methods for Game Evaluation
Contextualizing Data
Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story
Game Metrics through Questionnaires
Interview with Simon Møller from Kiloo
Visual Attention and Gaze Behavior in Games: An Object-based Approach
An Introduction to Physiological Player Metrics for Evaluating Games
Improving Gameplay with Game Metrics and Player Metrics
Part VI - Analytics and Player Communities
Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies
Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science
Interview with Ola Holmdahl and Ivan Garde from Junebud
Part VII - Metrics and Learning
Metrics in Simulations and Games for Learning
Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay
Interview with Simon Egenfeldt Nielsen from Serious Games Interactive
Part VIII - Metrics and Content Generation
Metrics for Better Puzzles.
Other Format:
Printed edition:
ISBN:
978-1-4471-4769-5
9781447147695
Access Restriction:
Restricted for use by site license.

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