1 option
Game Theory for Networks : Third International ICST Conference, GameNets 2012, Vancouver, Canada, May 24-26, 2012, Revised Selected Papers / edited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen.
- Format:
- Book
- Series:
- Computer Science (Springer-11645)
- Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering 1867-8211 ; 105.
- Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-8211 ; 105
- Language:
- English
- Subjects (All):
- Artificial intelligence.
- Electronic commerce.
- Computer networks.
- Information storage and retrieval.
- Management information systems.
- Computer science.
- Mathematical statistics.
- Artificial Intelligence.
- e-Commerce/e-business.
- Computer Communication Networks.
- Information Storage and Retrieval.
- Management of Computing and Information Systems.
- Probability and Statistics in Computer Science.
- Local Subjects:
- Artificial Intelligence.
- e-Commerce/e-business.
- Computer Communication Networks.
- Information Storage and Retrieval.
- Management of Computing and Information Systems.
- Probability and Statistics in Computer Science.
- Physical Description:
- 1 online resource (VIII, 275 pages) : 68 illustrations.
- Edition:
- First edition 2012.
- Contained In:
- Springer eBooks
- Place of Publication:
- Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012.
- System Details:
- text file PDF
- Summary:
- This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
- Contents:
- Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks
- A Competitive Rate Allocation Game
- Convergence Dynamics of Graphical Congestion Games
- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol
- Game-theoretic Robustness of Many-to-one Networks
- Marketing Games in Social Commerce
- Mean Field Stochastic Games with Discrete States and Mixed Players
- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks
- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid
- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum
- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-642-35582-0
- 9783642355820
- Access Restriction:
- Restricted for use by site license.
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.