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Human Factors in Augmented Reality Environments / edited by Weidong Huang, Leila Alem, Mark A Livingston.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Huang, Weidong, 1968- editor.
Alem, Leila, editor.
Livingston, Mark A., editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
User interfaces (Computer systems).
Artificial intelligence.
Electrical engineering.
Optical data processing.
Computer networks.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Communications Engineering, Networks.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Communication Networks.
Local Subjects:
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Communications Engineering, Networks.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Communication Networks.
Physical Description:
1 online resource (X, 274 pages)
Edition:
First edition 2013.
Contained In:
Springer eBooks
Place of Publication:
New York, NY : Springer New York : Imprint: Springer, 2013.
System Details:
text file PDF
Summary:
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a "good" system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
Contents:
Issues in human factors evaluations of augmented reality systems
Human factors research in audio augmented reality
Basic perception in head-worn augmented reality displays
Pursuit of "X-ray Vision" for augmented reality
Cognitive issues in mobile augmented reality: an embodied perspective
Mobile augmented reality: a design perspective
Design guidelines for mobile augmented reality - user experience
Usability recommendations for mixed interactive systems: extraction and integration in a design process
Concepts and subjective measures for evaluating user experience of mobile AR services
Enhancing user roles in augmented reality interactive simulations
Interactive AR installations: lessons learned in the field of art, design and cultural heritage.
Other Format:
Printed edition:
ISBN:
978-1-4614-4205-9
9781461442059
Access Restriction:
Restricted for use by site license.

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