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Handbook of Augmented Reality / edited by Borko Furht.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Furht, Borivoje, editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
Optical data processing.
User interfaces (Computer systems).
Multimedia systems.
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Multimedia Information Systems.
Local Subjects:
Computer Imaging, Vision, Pattern Recognition and Graphics.
User Interfaces and Human Computer Interaction.
Multimedia Information Systems.
Physical Description:
1 online resource (XXII, 746 pages)
Edition:
First edition 2011.
Contained In:
Springer eBooks
Place of Publication:
New York, NY : Springer New York : Imprint: Springer, 2011.
System Details:
text file PDF
Summary:
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.
Contents:
PART I TECHNOLOGIES
Augmented Reality: An Overview
New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment
Visualization Techniques for Augmented Reality
Mobile Augmented Reality Game Engine
Head-Mounted Projection Display Technology and Applications
Wireless Displays in Educational Augmented Reality Applications
Mobile Projection Interfaces for Augmented Reality Applications
Interactive Volume Segmentation and Visualization in Augmented Reality
Virtual Roommates: Sampling and Reconstructing Presence in Multiple Shared Spaces
Large Scale Spatial Augmented Reality for Design and Prototyping
Markless Tracking for Augmented Reality
Enhancing Interactivity in Handheld AR Environments
Evaluating Augmented Reality Systems
Situated Simulations Between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space
Referencing Patterns in Collaborative Augmented Reality
QR Code Based Augmented Reality and Its Applications
Evolution of a Tracking System
Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum
Survey of Use Cases for Mobile Augmented Reality Browsers
PART II APPLICATIONS
Augmented Reality for Nano Manipulation
Augmented Reality in Psychology
Environmental Planning Using Augmented Reality
Mixed Reality Manikins for Medical Education
Augmented Reality Applied to Edutainment
Designing Mobile Augmented Reality Games
Network Middleware for Mobile and Pervasive Large Scale Augmented Reality Games
3D Medical Imaging and Augmented Reality for Image-Guided Surgery
Augmented Reality in Assistive Technology and Rehabilitation Engineering
Using Augmentation Techniques for Performance Evaluation in Automotive Safety
Augmented Reality in Product Development and Manufacturing
Military Applications of Augmented Reality
Augmented Reality in Exhibition and Entertainment for the Public
GIS and Augmented Reality: State of the Art and Issues.
Other Format:
Printed edition:
ISBN:
978-1-4614-0064-6
9781461400646
Access Restriction:
Restricted for use by site license.

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