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Algorithms Unplugged / edited by Berthold Vöcking, Helmut Alt, Martin Dietzfelbinger, Rüdiger Reischuk, Christian Scheideler, Heribert Vollmer, Dorothea Wagner.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Vöcking, Berthold, editor.
Alt, Helmut, editor.
Dietzfelbinger, Martin, editor.
Reischuk, Rüdiger, editor.
Scheideler, Christian, editor.
Vollmer, Heribert, 1964- editor.
Wagner, Dorothea, 1957- editor.
SpringerLink (Online service)
Series:
Computer Science (Springer-11645)
Language:
English
Subjects (All):
Popular works.
Education--Data processing.
Education.
Algorithms.
Popular Science, general.
Computers and Education.
Algorithm Analysis and Problem Complexity.
Local Subjects:
Popular Science, general.
Computers and Education.
Algorithm Analysis and Problem Complexity.
Physical Description:
1 online resource (X, 406 pages) : 237 illustrations, 183 illustrations in color
Edition:
First edition 2011.
Contained In:
Springer eBooks
Place of Publication:
Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
System Details:
text file PDF
Summary:
Algorithms specify the way computers process information and how they execute tasks. Many recent technological innovations and achievements rely on algorithmic ideas - they facilitate new applications in science, medicine, production, logistics, traffic, communi¬cation and entertainment. Efficient algorithms not only enable your personal computer to execute the newest generation of games with features unimaginable only a few years ago, they are also key to several recent scientific breakthroughs - for example, the sequencing of the human genome would not have been possible without the invention of new algorithmic ideas that speed up computations by several orders of magnitude. The greatest improvements in the area of algorithms rely on beautiful ideas for tackling computational tasks more efficiently. The problems solved are not restricted to arithmetic tasks in a narrow sense but often relate to exciting questions of nonmathematical flavor, such as: How can I find the exit out of a maze? How can I partition a treasure map so that the treasure can only be found if all parts of the map are recombined? How should I plan my trip to minimize cost? Solving these challenging problems requires logical reasoning, geometric and combinatorial imagination, and, last but not least, creativity - the skills needed for the design and analysis of algorithms. In this book we present some of the most beautiful algorithmic ideas in 41 articles written in colloquial, nontechnical language. Most of the articles arose out of an initiative among German-language universities to communicate the fascination of algorithms and computer science to high-school students. The book can be understood without any prior knowledge of algorithms and computing, and it will be an enlightening and fun read for students and interested adults.
Contents:
Part I - Searching and Sorting
Overview
1 Binary Search
2 Insertion Sort
3 Fast Sorting Algorithms
4 Parallel Sorting - The Need for Speed
5 Topological Sorting - How Should I Begin to Complete My To Do List?
6 Searching Texts - But Fast! The Boyer-Moore-Horspool Algorithm
7 Depth-First Search (Ariadne and Company)
8 Pledge's Algorithm - How to Escape from a Dark Maze
9 Cycles in Graphs
10 PageRank - What Is Really Relevant in the World-Wide Web?
Part II - Arithmetic and Encryption
11 Multiplication of Long Integers - Faster than Long Multiplication
12 The Euclidean Algorithm
13 The Sieve of Eratosthenes - How Fast Can We Compute a Prime Number Table?
14 One-Way Functions - Mind the Trap - Escape Only for the Initiated
15 The One-Time Pad Algorithm - The Simplest and Most Secure Way to Keep Secrets
16 Public-Key Cryptography
17 How to Share a Secret
18 Playing Poker by Email
19 Fingerprinting
20 Hashing
21 Codes - Protecting Data Against Errors and Loss
Part III - Planning, Coordination and Simulation
22 Broadcasting - How Can I Quickly Disseminate Information?
23 Coverting Numbers into English Words
24 Majority - Who Gets Elected Class Rep?
25 Random Numbers - How Can We Create Randomness in Computers?
26 Winning Strategies for a Matchstick Game
27 Scheduling of Tournaments or Sports Leagues
28 Eulerian Circuits
29 High-Speed Circles
30 Gauß-Seidel Iterative Method for the Computation of Physical Problems
31 Dynamic Programming - Evolutionary Distance
Part IV - Optimisation
32 Shortest Paths
33 Minimum Spanning Trees - Sometimes Greed Pays Off
34 Maximum Flows - Towards the Stadium During Rush Hour
35 Marriage Broker
36 The Smallest Enclosing Circle - A Contribution to Democracy from Switzerland?
37 Online Algorithms - What Is It Worth to Know the Future?
38 Bin Packing - How Do I Get My Stuff into the Boxes
39 The Knapsack Problem
40 The Travelling Salesman Problem
41 Simulated Annealing.
Other Format:
Printed edition:
ISBN:
978-3-642-15328-0
9783642153280
Access Restriction:
Restricted for use by site license.

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