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Stealth assessment : measuring and supporting learning in video games / Valerie Shute and Matthew Ventura.

Van Pelt Library LB3051 .S518 2013
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Format:
Book
Author/Creator:
Shute, Valerie J. (Valerie Jean), 1953- author.
Ventura, Matthew, author.
Series:
John D. and Catherine T. MacArthur Foundation reports on digital media and learning
The John D. and Catherine T. Macarthur Foundation reports on digital media and learning
Language:
English
Subjects (All):
Educational tests and measurements.
Video games.
Genre:
Video games.
Physical Description:
vi, 91 pages : illustrations ; 21 cm.
Place of Publication:
Cambridge, Massachusetts : The MIT Press, [2013]
Summary:
To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school; provide dynamic and ongoing measures of learning processes and outcomes; and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education. Book jacket.
Contents:
Education in the Twenty-First Century 1
Problems with Current Assessments 7
Assessment Writ Large 8
Traditional Classroom Assessments Are Detached Events 10
Traditional Classroom Assessments Rarely Influence Learning 11
Traditional Assessment and Validity Issues 12
Digital Games, Assessment, and Learning 17
Evidence of Learning from Games 18
Assessment in Games 23
Stealth Assessment 31
Stealth Assessment in Newton's Playground 32
Conscientiousness Review and Competency Model 38
Creativity Review and Competency Model 46
Conceptual Physics Review and Competency Model 53
Relation of Physics Indicators to Conscientiousness and Creativity Indicators 57
Newton's Playground Study Procedure 63
Discussion and Future Research 67.
Notes:
Includes bibliographical references (pages 79-91).
ISBN:
9780262518819
0262518813
OCLC:
822995135

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