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Stealth assessment : measuring and supporting learning in video games / Valerie Shute and Matthew Ventura.
- Format:
- Book
- Author/Creator:
- Shute, Valerie J. (Valerie Jean), 1953- author.
- Ventura, Matthew, author.
- Series:
- John D. and Catherine T. MacArthur Foundation reports on digital media and learning
- The John D. and Catherine T. Macarthur Foundation reports on digital media and learning
- Language:
- English
- Subjects (All):
- Educational tests and measurements.
- Video games.
- Genre:
- Video games.
- Physical Description:
- vi, 91 pages : illustrations ; 21 cm.
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, [2013]
- Summary:
- To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school; provide dynamic and ongoing measures of learning processes and outcomes; and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education. Book jacket.
- Contents:
- Education in the Twenty-First Century 1
- Problems with Current Assessments 7
- Assessment Writ Large 8
- Traditional Classroom Assessments Are Detached Events 10
- Traditional Classroom Assessments Rarely Influence Learning 11
- Traditional Assessment and Validity Issues 12
- Digital Games, Assessment, and Learning 17
- Evidence of Learning from Games 18
- Assessment in Games 23
- Stealth Assessment 31
- Stealth Assessment in Newton's Playground 32
- Conscientiousness Review and Competency Model 38
- Creativity Review and Competency Model 46
- Conceptual Physics Review and Competency Model 53
- Relation of Physics Indicators to Conscientiousness and Creativity Indicators 57
- Newton's Playground Study Procedure 63
- Discussion and Future Research 67.
- Notes:
- Includes bibliographical references (pages 79-91).
- ISBN:
- 9780262518819
- 0262518813
- OCLC:
- 822995135
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