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Playing with sound : a theory of interacting with sound and music in video games / Karen Collins.
Van Pelt Library QA76.76.I59 C653 2013
Available
- Format:
- Book
- Author/Creator:
- Collins, Karen, 1973-
- Language:
- English
- Subjects (All):
- Interactive multimedia.
- Video games.
- Genre:
- Video games.
- Physical Description:
- xii, 185 pages : illustrations ; 24 cm
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, [2013]
- Contents:
- How Is Interacting with Sound Different from Listening to Sound? 2
- The Sound of Music: Musical Sound 3
- Interacting with and Listening To 4
- Game Players: An Interactive Audience 13
- Game Players: An Embodied Cognition Approach to Audience 15
- 1 Interacting with Sound: A Theory of Action, Image, and Sound 19
- Schizophonia: Disembodied Sound? 23
- Synchresis: Integrating Sound and Image 26
- Kinesonic Synchresis: The Event-Driven Nature of Interactive Sound 32
- Kinesonic Congruence and the Player 35
- 2 Being in the Game: A Sonic Approach 39
- Extension and Incorporation 41
- Self-Produced Sound 43
- Sonic Game Space: Point of Audition in Games 44
- Spatial Sonic Embodiment in the Game 56
- 3 Sound at the Borders: Enacting Game Sound 59
- Posing and Playing 60
- Voice and Role-Play in Games 68
- Alternate-Reality Games 82
- New Sonic Boundaries: Identification, Performance, and Cocreativity 87
- 4 Embodying Game Sound in Performance: The Real and the Virtual 89
- Performing Music in Games 92
- Performing to Music in Games 96
- Performing Game Musk 105
- Creating Music from the Game 111
- Interacting with the Game as Instrument 119
- 5 The Second Life of Game Sound: Playing with the Game 121
- Sonic Modification and Player-Generated Content 123
- Modeling Game Sound 126
- Art Mods 134
- Player-Generated Content: A Fourth Wall of Sound 138.
- Notes:
- Includes bibliographical references (pages [155]-178) and index.
- ISBN:
- 0262018675
- 9780262018678
- OCLC:
- 808107365
- Publisher Number:
- 99953525387
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