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Playing with sound : a theory of interacting with sound and music in video games / Karen Collins.

Van Pelt Library QA76.76.I59 C653 2013
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Format:
Book
Author/Creator:
Collins, Karen, 1973-
Language:
English
Subjects (All):
Interactive multimedia.
Video games.
Genre:
Video games.
Physical Description:
xii, 185 pages : illustrations ; 24 cm
Place of Publication:
Cambridge, Massachusetts : The MIT Press, [2013]
Contents:
How Is Interacting with Sound Different from Listening to Sound? 2
The Sound of Music: Musical Sound 3
Interacting with and Listening To 4
Game Players: An Interactive Audience 13
Game Players: An Embodied Cognition Approach to Audience 15
1 Interacting with Sound: A Theory of Action, Image, and Sound 19
Schizophonia: Disembodied Sound? 23
Synchresis: Integrating Sound and Image 26
Kinesonic Synchresis: The Event-Driven Nature of Interactive Sound 32
Kinesonic Congruence and the Player 35
2 Being in the Game: A Sonic Approach 39
Extension and Incorporation 41
Self-Produced Sound 43
Sonic Game Space: Point of Audition in Games 44
Spatial Sonic Embodiment in the Game 56
3 Sound at the Borders: Enacting Game Sound 59
Posing and Playing 60
Voice and Role-Play in Games 68
Alternate-Reality Games 82
New Sonic Boundaries: Identification, Performance, and Cocreativity 87
4 Embodying Game Sound in Performance: The Real and the Virtual 89
Performing Music in Games 92
Performing to Music in Games 96
Performing Game Musk 105
Creating Music from the Game 111
Interacting with the Game as Instrument 119
5 The Second Life of Game Sound: Playing with the Game 121
Sonic Modification and Player-Generated Content 123
Modeling Game Sound 126
Art Mods 134
Player-Generated Content: A Fourth Wall of Sound 138.
Notes:
Includes bibliographical references (pages [155]-178) and index.
ISBN:
0262018675
9780262018678
OCLC:
808107365
Publisher Number:
99953525387

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