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Game on, Hollywood! : essays on the intersection of video games and cinema / edited by Gretchen Papazian and Joseph Michael Sommers.
Van Pelt Library PN1995.9.V46 G37 2013
Available
- Format:
- Book
- Language:
- English
- Subjects (All):
- Motion pictures and video games.
- Film adaptations--History and criticism.
- Film adaptations.
- Video games--Authorship.
- Video games.
- Convergence (Telecommunication).
- Physical Description:
- vi, 226 pages ; 23 cm
- Place of Publication:
- Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2013]
- Summary:
- "The essays take on several points of game and film intersection, looking at story lines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game) but it is even more about narrative, drawing attention to the ways, workings and possibilities of telling a story in the present moment"-- Provided by publisher.
- Contents:
- Introduction: manifest narrativity-video games, movies, and art and adaptation / Gretchen Papazian and Joseph Michael Sommers
- The rules of engagement: watching, playing and other narrative processes. Playing the Buffyverse, playing the gothic: genre, gender and cross-media interactivity in Buffy the vampire slayer: chaos bleeds / Katrin Althans
- Dead eye: the spectacle of torture porn in Dead rising / Deborah Mellamphy
- Playing (with) the western: classical Hollywood genres in modern video games / Jason W. Buel
- Game-to-film adaptation and how Prince of Persia: the sands of time negotiates the difference between player and audience / Ben S. Bunting, Jr
- Translation between forms of interactivity: how to build the better adaptation / Marcus Schulzke
- The terms of the tale: time, place and other ideologically constructed conditions.
- Playing (in) the city: the warriors and images of urban disorder / Aubrey Anable
- When did Dante become a scythe-wielding badass? modeling adaption and shifting gender convention in Dante's Inferno / Denise A. Ayo
- Some of this happened to the other fellow: remaking Goldeneye with Daniel Craig / David McGowan
- Zombie stripper geishas in the new global economy: racism and sexism in video games / Stewart Chang
- Stories, stories everywhere (and nowhere just the same): transmedia texts. "My name is Alan Wake. I'm a writer.": crafting narrative complexity in the age of transmedia storytelling / Michael Fuchs
- Millions of voices: Star wars, digital games, fictional worlds and franchise canon / Felan Parker
- The hype man as racial stereotype, parody and ghost in Afro samurai / Treaandrea M. Russworm
- Epic nostalgia: narrative play and transmedia storytelling in Disney epic Mickey / Lisa K. Dusenberry.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9780786471140
- 078647114X
- OCLC:
- 812509461
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