My Account Log in

1 option

Art and videogames : Neoludica : 2011-1966 / edited by Debora Ferrari, Luca Traini.

Fine Arts Library N8217.G34 A78413 2011
Loading location information...

Available This item is available for access.

Log in to request item
Format:
Book
Conference/Event
Contributor:
Ferrari, Debora.
Traini, Luca.
Sala dei Laneri.
Centro culturale Candiani (Mestre, Italy)
Conference Name:
Biennale di Venezia (54th : 2011 : Venice, Italy)
Standardized Title:
Arte e videogames. English
Language:
English
Italian
Subjects (All):
Video games in art--Exhibitions.
Video games in art.
Video games--Design--Exhibitions.
Video games.
Play in art--Exhibitions.
Play in art.
Art and electronics--Exhibitions.
Art and electronics.
Interactive multimedia--Exhibitions.
Interactive multimedia.
Computer art--Exhibitions.
Computer art.
Computer graphics--Exhibitions.
Computer graphics.
Video games--Design.
Genre:
Exhibition catalogs.
Physical Description:
254 pages : color illustrations ; 21 cm
Edition:
First edition.
Other Title:
Neoludica : art and videogames, 2011-1966
Art and video games
Neoludica : art is a game.
Place of Publication:
Milano, Italy : Skira ; New York, NY : Distributed by Rizzoli, 2011.
Language Note:
In English; translated from the Italian.
Summary:
"The first analysis of the relationship between art and video games, from the sixties until today. Video games have emerged as an art forum in the twenty-first century. Games like Portal and Machinarium have redefined the medium, blurring the boundaries between art and entertainment. In recent years they have had a crucial influence on other arts: cinema, literature, music, and visual arts. They stand at the crossroads between very diverse forms of culture and industry, and it is precisely the anomaly inherent in this encounter/clash that makes them so terribly fascinating. Neoludica is an in-depth exploration of the relationship between art and video games, and it underlines how the video game is an art form that has yet to be understood by the world of culture. Readers will find much to learn and explore in this beautiful collection of images from thirty-three artists, as well as brief biographies, compelling stories about the game designer's work, and historical details that contextualize the interactive media."--Publisher description.
Contents:
Neoludica : Italian neologism-neuter plural / Debora Ferrari
Neoludica philosophy / Debora Ferrari, Luca Traini
Italians do it better!! / Domenico Quaranta
Teh Italians do it bettah!! / Matteo Bittanti
Art comes into play : contemporary neo-ludic anachronisms / Debora Ferrari
Art and video game : interaction, environment and emotionality / Elena Di Raddo
The media game : the ludic turnaround in media / Ruggero Eugeni
Mapping the new : museums, archives and private collections / Eleonora Charans
Retrogaming and consoles / Eleonora Charans
New forms of Picaresque : from classics of literature to video games / Mauro Nicolini
As real as a game : problems of aesthetics surrounding video games / Kevin McManus
Remote connections neo-ludic genealogy / Luca Traini
Photographic image and neo-ludic image : reasons for a marriage made in heaven / Cristina Casero
Second (photo)life by Paolo Della Corte : we want to see their faces / Luca Traini, Debora Ferrari
Neo-ludic metamorphoses for Marianna Santoni / Luca Traini
LOVE ADA LOVELACE / Luca Traini
Samuele Arcangioli / Debora Ferrari
Archetypes and landscapes / Andrea Ferrari, Debora Ferrari, Mauro Nicolini, Luca Traini
Trip triptych flash : Lorne Lanning's & Sherry McKenna's Oddysee / Luca Traini
Oddworld inhabitants / Lorne Lanning
Homo (neo)ludens : videogames are not a waste of time! / Chiara Di Stefano
Promoters, designers, developers? : please call us players / Salvatore Fallica
Storytelling, Eros & Thanatos : pioneers in exploration to break the chains of slave art / Salvatore Fallica
Nostalgia to play : those winter evenings, holding a Game Boy / Salvatore Fallica
Cyber-places : digital spaces in the architecture of video games / Alessandra Coppa
Mikayel Ohanjanyan's perspectives / Debora Ferrari
You can't stop / Massimo Giuntoli
Traces of Jan Vormann / Debora Ferrari
"Everything became clear in a flash" : emotional sound design for Oddworld / Tibe
Over game / Gabriella Parisi
Virtual worlds make "own" movies / Margherita Balzerani
"Play" : video games world / Jaime D'Alessandro.
Notes:
Catalog of an exhibition held at Sala dei Laneri, Venice, Italy, June 1-Nov. 27, 2011, and Centro culturale Candiani, Mestre, Italy, June 1-Oct. 31, 2011.
"La Biennale di Venezia, 54. esposizione internazionale d'arte, eventi collaterali"--Added title page.
Includes bibliographical references (pages 251-254).
Participating artists: Alessandra Rigano & Federico Castronuovo ("Serenata"), Auriea Harvey & Michael Samyn ("Tale of Tales"), Lorne Lanning & Sherry McKenna ("Oddworld"), Paolo Della Corte, Marianna Santoni, Mikayel Ohanjanyan, Samuele Arcangioli, Massimo Giuntoli, Gabriella Parisi, Jan Vormann, TIBE, Matteo Bittanti + IOCOSE, Marco Brambilla, Tonylight, Marco Cadioli, Mauro Ceolin, Damiano Colacito , Eva & Franco Mattes , Les Liens Invisibles (Clemente Pestelli & Gionatan Quintini), Molleindustria (Paolo Pedercini), Antonio Riello, Federico Solmi, Santa Ragione (Pietro Righi & Nicolo Tedeschi), Stefano Spera, Carlo Zanni, Miltos Manetas, VjVISUALOOP (Paolo Branca).
ISBN:
9788857211640
8857211649
OCLC:
815456042

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account