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Generative design : visualize, program, and create with processing / Hartmut Bohnacker, Benedikt Gross, Julia Laub ; editor, Claudius Lazzeroni ; translated by Marie Frohling.

Van Pelt - RDDSX Books N7433.8 .B6313 2012
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LIBRA N7433.8 .B6313 2012
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Format:
Book
Author/Creator:
Bohnacker, Hartmut, 1972- author.
Gross, Benedikt, 1980- author.
Laub, Julia, 1980- author.
Contributor:
Lazzeroni, Claudius, editor.
Frohling, Marie, translator.
Standardized Title:
Generative Gestaltung. English
Language:
English
German
Subjects (All):
Computer art.
Computer drawing.
Graphic arts--Data processing.
Graphic arts.
Generative programming (Computer science).
Arte por computadora.
Dibujo por computadora.
Artes gráficas--Procesamiento de datos.
Programación generativa (Computación).
Local Subjects:
Arte por computadora.
Dibujo por computadora.
Artes gráficas--Procesamiento de datos.
Programación generativa (Computación).
Physical Description:
474 pages : illustrations (some color) ; 30 cm
Place of Publication:
New York : Princeton Architectural Press, [2012]
Summary:
Generative design is a revolutionary new method of creating artwork, models and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can from the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, film and even fantastical buildings. Opening with a gallery of thirty five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple to use programming codes with basic design principles. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency. Generative Design is both a source book of inspirational examples of generative design and guidebook on programming with Processing for designers. It covers the foundations of programming, includes important programming codes and showcases projects by leading international practitioners.
Contents:
Introduction
Project selection : Superformula / David Dessens (Sanch)
extracts of local distance / FELD
10,000 digital paintings / FIELD
Reflection / Andreas Fischer, Benjamin Maus
A week in the life / Andreas Fischer
Gestalt / Thorsten Fleisch
Aperiodic symmetries / THEVERYMANY (Marc Fornes, Skylar Tibbits)
Recursive growth THEVERYMANY (Marc Fornes)
Platonic solids / Michael Hansmeyer
Subdivided pavilions / Michael Hansmeyer
Der Wirklichkeitsschaum / Eno Henze
Red ambush / Eno Henze
Subjektbeschleuniger / Eno Henze
Growing data / Cedric Kiefer
Similar diversity / Andreas Koller, Philipp Steinweber
Generative lamps / Janne Kyttänen
Segmentation and sympton / Golan Levin
Footfalls / TMEMA (Golan Levin, Zachary Lieberman)
Poetry on the road / Boris Müller, Florian Pfeffer
Actelion imagery wizard / onformative
Talysis II, autotrophs / Paul Prudence
Delaunay raster / Jonathan Puckey
Tile tool / Jonathan Puckey
Process compendium / Casey Reas
con\texture\de\structure / Tim Riecke
Being not truthful / Ralph Ammer, Stefan Sagmeister
Casa da Múusica identity / Stefan Sagmeister
Type & form sculpture / Karsten Schmidt
Faber finds / Karsten Schmidt
genoTyp / Michael Schmitz
Evolving logo / Michael Schmitz
_grau / Robert Seidel
well-formed.eigenfactor / Moritz Stefaner, Martin Roswall, Carl Bergstrom
Cyberflowers / Roman Verostko
Stock space / Marius Watz
Basic principles : Introduction to processing
Color
Shape
Type
Image
Complex methods : Randomness and noise
Oscillation figures
Formulated bodies
Attractors
Tree diagrams
Dynamic data structures.
Notes:
Includes bibliographical references (pages 468-469) and index.
ISBN:
9781616890773
1616890770
OCLC:
775898111

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