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Face Geometry and Appearance Modeling : Concepts and Applications / Zicheng Liu, Zhengyou Zhang.
- Format:
- Book
- Series:
- Cambridge books online.
- Language:
- English
- Subjects (All):
- Computer vision.
- Computer graphics.
- Image processing.
- Physical Description:
- 1 online resource (314 pages) : digital, PDF file(s)
- Place of Publication:
- Cambridge : Cambridge University Press, 2011.
- System Details:
- Mode of access: World Wide Web.
- text file
- Summary:
- Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses, detect small appearance changes, and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can?
- Face image processing has potential applications in surveillance, image and video search, social networking, and other domains. A comprehensive guide to this fascinating topic, this book provides a systematic description of modeling face geometry and appearance from images, including information on mathematical tools, physical concepts, image processing and computer vision techniques, and concrete prototype systems.
- This book will be an excellent reference for researchers and graduate students in computer vision, computer graphics, and multimedia as well as application developers who would like to gain a better understanding of the state of the art. Book jacket.
- Contents:
- Part I Face Representation
- 2 Shape models 19
- 2.1 Mesh 19
- 2.2 Parametric surfaces 20
- 2.3 Linear space representation 21
- 2.4 Expression space representation 25
- 3 Appearance models 31
- 3.1 Illumination models 31
- 3.2 Irradiance environment map 36
- 3.3 Spherical harmonics 36
- 3.4 Morphable model of face albedo 39
- Part II Face Modeling
- 4 Shape modeling with active sensors 43
- 4.1 Laser scanners 43
- 4.2 Structured light systems 46
- 4.3 Structured light stereo systems 47
- 5 Shape modeling from images 48
- 5.1 Structure from motion approach 48
- 5.2 Stereovision approach 77
- 5.3 Two orthogonal views 80
- 5.4 A single view 82
- 6 Appearance modeling 86
- 6.1 Reflectometry 86
- 6.2 Reconstruction of irradiance environment maps 91
- 6.3 Illumination recovery from specular reflection 101
- 7 Joint shape and appearance modeling 111
- 7.1 Shape from shading 111
- 7.2 Face morphable model 113
- 7.3 Spherical harmonic basis morphable model 118
- 7.4 Data-driven bilinear illumination model 128
- 7.5 Spatially varying texture morphable model 129
- 7.6 Comparison between SHBMM- and MRF-based methods 140
- Part III Applications
- 8 Face animation 149
- 8.1 Talking head 149
- 8.2 Facial expression synthesis 150
- 8.3 Physically based facial expression synthesis 153
- 8.4 Morph-based facial expression synthesis 153
- 8.5 Expression mapping 154
- 8.6 Expression synthesis through feature motion propagation 166
- 9 Appearance editing 181
- 9.1 Detail transfer 181
- 9.2 Physiologically based approach 191
- 9.3 Virtual lighting 194
- 9.4 Active lighting 202
- 10 Model-based tracking and gaze correction 217
- 10.1 Head pose estimation 218
- 10.2 Monocular head pose tracking 235
- 10.3 Stereo head pose tracking 236
- 10.4 Multicamera head pose tracking 242
- 10.5 Eye-gaze correction for videoconferencing 251
- 11 Human computer interaction 257
- 11.1 Conversational agent 257
- 11.2 Face-based human interactive proof system 268.
- Notes:
- Title from publishers bibliographic system (viewed on 02 Mar 2012).
- Other Format:
- Print version:
- ISBN:
- 9780511977169
- 9780521898416
- Access Restriction:
- Restricted for use by site license.
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